After a first episode which did not manage to convince many people at the time of the PS4 launch, Knack is back in a sequel quite simply entitled Knack 2. We completed the game in about 13 hours and we can now share our verdict in case you're interested. As usual, you'll also find a good amount of gameplay footage, including FPS analysis videos. Note: All videos were captured on PS4 Pro.
Knack 2 is clearly more generous and polished than its predecessor, both in terms of graphics and gameplay mechanics, but it hasn't radically changed and remains faithful to its roots. As a result, the game still does not compare well with Sony's other exclusives, which are clearly in another league. Still, this sequel remains pleasant to play, with a co-op mode that may not be a game changer, but will allow you to share the experience with your kids. It is very unlikely you'll find Knack 2 a lot more convincing if you didn't enjoy the previous game, but those who had fun the first time most certainly will again, especially since platforming sequences are much more present now. Not a must-have by any means, but an entertaining ride that will keep you busy for a little while. We'll see if the third episode hinted at at the end of the game will manage to be a little more surprising, but for that to happen, this second episode will have to prove its worth to the public and Sony's officials.
On the plus side
+ Looks better overall
+ Nice sense of scale
+ Relatively engaging story and mostly engaging characters
+ Good length for the genre
+ Co-op and child-friendly
+ No more frustrating difficulty peaks in normal mode
+ Exploration is rewarded
+ Additional game modes (time trial and arena)
+ New Game + and replayable chapters for completionists
+ New Game + finally allows to change the difficulty setting
+ 2 graphics modes (resolution and framerate)
On the downside
- The artstyle hasn't changed a bit
- Envrionments can look a bit boxy
- Combat appears a bit less technical
- Completing the game with many skills and gadgets still locked
- Quick time events come back a little bit too often
- The last part could have used some more chapters
- Too few time trial and arena challenges (5+3)
- HDR could have been more convincing
About the captured videos
● The single player video showing the opening of the game was recorded in 1080p with the game running in resolution mode. The game was locked at 30 fps when capturing.
● The 2 high resolution vidéos show the main character with all the skills we unlocked in our first playthrough. Knack has access to attacks he would not normally have in the sequences shown here. Again, framerate was locked at 30 fps when we recorded them.
● The Challenges video also feature a highly skilled Knack. We set the game on framerate mode to record the video.
● Both co-op videos were played by Davton and his 9-year-old son. We've also played co-op with a less experienced 6-year-old boy and it all went fine in easy mode. The possibility to press R2 to catch up with the better player is a good idea when playing with kids.
This VR rhythm game looks pretty fun: [url] (2 minutes ago)
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (2 Hours ago)
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The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (2 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (2 Hours ago)
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I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (5 Hours ago)