We may love car games, but we admit we don't know much about NASCAR. However, the return of the video game series dedicated to this very popular motorsport in the US, with a new episode developed this time by iRacing.com no less, has piqued our curiosity. NASCAR 25 seems to offer a faithful adaptation, with the obligatory practice and qualifying sessions before you can start a race, and the AI seemed pretty competent overall, although perhaps a little too sensible compared to what we expected from such a sport. You have to get used to the weight of the vehicles and their difficulty in braking efficiently on short notice, because, believe it or not, there aren't only circular or oval tracks in the four major categories available. You'll get to see Lime Rock Park and Watkins Glen in our video below, two of the more “twisty” tracks among those on offer. There are a few others of this type, but of course all the iconic races from the various championships are included. Visually, the game looks pretty decent, but nothing more, due to the completely static spectators and the rather poorly detailed surroundings of the circuit, but the modeling of the vehicles is good enough and at certain times of the day, the game can even look quite flattering. It's a shame, however, that framerate isn't perfectly stable on PS5 Pro, because even though it depends on the circuit (or where you are on it), slowdowns are clearly visible, and using a VRR display does not help much. At Watkins Glen, for example, the framerate seems to fluctuate between 45 and 60 fps, which is clearly insufficient for a modern racing game. We'll let you make up your own mind with the following clips that even feature one big TV star.

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