Focus Home Interactive is currently holding it's What's Next event where several games are showcased to the press. The publisher takes that opportunity to formally announce Fear the Wolves, a battle royale game from Vostok Games. It's set to release this year on consoles and PC with an early access soon on the latter.
Focus Home Interactive and former S.T.A.L.K.E.R. developers announce Fear the Wolves, a post-apocalyptic Battle Royale game for 2018
In development for several months, Focus Home Interactive and Vostok Games – the developing team behind the S.T.A.L.K.E.R. franchise – chose the annual press event “Le What’s Next de Focus” taking place in Paris on February 7-8, to unveil Fear The Wolves, the post-apocalyptic First Person Shooter Battle Royale. Releasing in 2018, the game will offer a new and original take on the growing Battle Royale genre.
Fear the Wolves drops players, in squads or as lone wolves, into the oppressive environments of a radiation-ravaged Chernobyl. The classic Battle Royale mode forces them to fight to be the last man standing out of 100 fighters. Another intense and original game mode will also bring a fierce new twist to the genre.
To secure the top spot, players will need to worry about more than just other survivors. Across the hostile wastes, everyone is threatened by deadly anomalies and the dynamically-changing weather. Along with a day-night cycle, this constantly forces survivors to adapt their strategies, and players can find protective gear that allows them to explore dangerous off-limit zones. All the while, the howls of mutated creatures echo through the wasteland…
More details on Fear the Wolves will be unveiled to attendees at the What’s Next de Focus press event in Paris, February this year. Developers at Vostok Games will be available for interviews and presentations to share more information about their upcoming hardcore Battle Royale shooter.
Fear the Wolves comes to PC and Consoles in 2018. Early Access begins this year on PC.
@MrWhite: yea, i think they did a really good job with that scene. At first i tried to remember the shots of her from the original to figure out if they re-used footage before the angles changed more. (2 Hours ago)
@Melmoth: Yeah, that's a good point. It's still noticeable, but it's literally so close that any kind of anomaly will be spotted and give that uncanny valley. The rendering though is flawless. (2 Hours ago)
as for Tarkin, i think they should have gone with the stand-in actor with some make-up/prosthetics. just looking at him in the making-of material he looks close enough. (2 Hours ago)
@MrWhite: she was kinda stiff/robotic in the original BR too. Like a doll, which they obviously aimed for, which helps sell the 2049 version. (2 Hours ago)
The other scenes that had all CG models of the actors and actress were so well done, I didn't realise it was entirely all rendered. Joi for example is almost completely CG overlaid with the actress. (2 Hours ago)