Trailer Xbox 360 PS3

EA and DICE today unleashed the Battlefield: Bad Company 2 demo on Xbox Live Marketplace, while European PS3 owners have to wait until February 4th (US 11th). Inside is a video showing the demo map.

EA press release:


DICE RAISES THE BAR FOR ONLINE WARFARE WITH BATTLEFIELD: BAD COMPANY 2 CONSOLE DEMO AND PC BETA
Experience This Year's Best Online Multiplayer Game before it Hits Stores on March 2
Stockholm, Sweden – January 28, 2010 – DICE, an Electronic Arts Inc. studio (NASDAQ: ERTS), today announced that first-person shooter fans will get early access to the best-in-class online war experience in Battlefield: Bad Company™ 2. Players can now download a free* console demo worldwide on Xbox LIVE™ Marketplace. A PC beta is also now available to players that pre-order** the game at participating retailers in North America, Europe and Asia, and through select community channels. On February 4th, the demo will be accessible on the PlayStation®Network in Europe and on February 11th in North America. Defined by its increasingly intense vehicular warfare, destruction, variety of weapons and huge sandbox environments, Battlefield Bad Company 2 promises to be one of the finest online FPS games of 2010.

“After the success of the PS3 beta, we’re excited to provide gamers -- especially our long-supporting, rabidly passionate PC fans -- with another opportunity to get into the game before release,” says Patrick Bach, Senior Producer on Battlefield: Bad Company 2. “Our fans have been a huge part of the franchise’s success and we can’t wait for everyone to experience the amazing gameplay and unforgettable Battlefield moments in Battlefield: Bad Company 2.”

The Battlefield: Bad Company 2 console demo and PC beta will feature Port Valdez, a new vehicle focused map where up to 24 players (32 on PC) will compete against each other as either the US or Russian armies in the game’s Rush multiplayer mode. Players will have access to five land and three air vehicles where the Russian side can use everything in their arsenal including Main Battle Tanks as well as the fast-moving Quad Bikes and Mobile Armored AA. The fight will also be packed with plenty of infantry combat fought alongside the waterline towards a great oil industrial landscape in the Alaskan mountains.

Battlefield: Bad Company 2 will be in stores on March 2, 2010 in North America and March 4, 2010 in Europe for the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and the PC. The Limited Edition can be pre-ordered now on all platforms at no extra cost, with participating retailers worldwide (while supplies last).

zlimness
zlimness
Commented on 2010-01-29 00:53:41
The demo felt pretty rough. Part of it was down to the server lag, but it's also the game. I often found myself out of ammo and dropped kits disappear too fast.

Why is the assault class handing out ammo boxes? Most of them are too busy charging the bases to understand that they're the real support class this time. Nothing in the game makes sense anymore if you look at the kits. The engineer is overpowered like hell, and why is he using silence sub-machine guns? Where is the special forces class? The medic is some sort of support/medic hybrid which just doesn't work well since they can't drop ammo to themselves anymore. Recon with C4? Really? I hope you can make custom classes.

The map is useless. It's impossible to spot enemies near you. You see red arrows all over the place, then suddenly nothing. I see people running around each other in circles. It's also way too small.

There's a few more things I don't like as well, so overall I am a bit disappointed. BC1 and 1943 felt a lot better than this. Can't believe DICE would release such a unpolished demo. I hope the final game is a lot better, but do want to take the chance?
In reply to
Nietzsche
Nietzsche
Commented on 2010-01-29 01:00:58
I agree, the demo was a big letdown. If anything it actually felt WORSE than the beta. The graphics are still no better than the beta (maybe a little less AA?) and the gameplay is still very unresponsive and clunky. The bullet spary is far too inconsistent and it still takes way too many bullets to kill someone.

Like zlimness said, the class system is a fucking disaster in many ways, but once you start customizing classes it does get better (though still needs a lot of work).

I was really looking forward to this but after having such a hard time getting into a match that actually works, and then just to find out the game still feels as bad, and I kind of think actually worse than the beta played.

Not sure how they could have done it, but I swear this feels and plays worse than before.

I'm not really sure what I wanted BC2 to be, but I sure know it's not this mess. Maybe after more playtime I'll get into it, but so far my first couple matches have left me very unimpressed to say the least.

DICE can do much better than this. Blows my mind they think these controls are acceptable.
In reply to
MasterChief2829
MasterChief2829
Commented on 2010-01-29 02:24:09
Too many bullets to kill someone? Did you even play? lol I was killing guys like crazy with the XM8 and then I switched to the M9 and shot up a ton of people coming in. I didn't like the demo at first, but after many playthroughs, I'm really loving it. Shame they don't have all the beta unlocks... it'll turn away the MW2 crowd because they won't get their precious RDS in this demo.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2010-01-29 03:06:06
initally a disappointment. I'd been spoiled by the "moments" trailers.. and getting in front of me felt like a let down as theres still plenty of polish needed - screen tearing, and texture glitches. The biggest disappointment were the animations though..which looked life like in the first reveal of the game, but in reality are alot stiffer.
Lowering the contrast did make things look abit better though. And the snow effects, explosions, and sound, all stand out.

Gameplay, battlefield/bad companys never been as arcade accessable as the COD series. You do have to battle with the gun's abit as you aim.. and coming straight out of MW2 to it it feels very odd, and unresponsive..you can never feel like you have too much confidence on actually hitting where your sights aimed.
When the game works though it shines, just like the last one did. Vehicles add alot..getting in the choppers great fun.. and the servers, when they're not down, have all been lag free.

I hope they polish it up abit before release.. the fact that they're calling the pc version of the demo (offers the same maps ect) a beta, fills me with abit of hope that this isnt the finished product. Ofcourse the way the term "beta"'s been thrown around lately so close to release dates you have to wonder just what the point of a beta is at this stage
In reply to
Nietzsche
Nietzsche
Commented on 2010-01-29 03:23:53
This close to release they don't have enough time to make any drastic changes really, I'm sure they are mainly focused on online performance.

and I never said it was hard to get kills, I simply don't like how little accuracy you have from far distances. I think it's much more "arcade like" to make assault rifles that have such a large margin of error in accuracy. Recoil is one thing, but this game gets pretty out of hand. I shouldn't unload a clip into someone's back and have them turn around while I reload my clip to knife me. The hit detection is just too sloppy or at least inconsistent.

This is just my impression of the game. If others like it, well good for you. I don't really give a fuck, but don't give me that "it's not arcade friendly like CoD" bullshit b/c that is one lame fucking co-out. Far too many people on far too many boards gripe about the controls for it to be an issue for CoD fanboys only.

Sorry, that excuse just really pisses me off sometimes...
In reply to
Viginti_Tres
Viginti_Tres
Commented on 2010-01-29 03:30:23
I haven't seen anyone complain about the controls besides you two. Have you tried burst firing your weapons?
In reply to
digi_matrix
digi_matrix
Commented on 2010-01-29 07:29:52
You two seem like the only ones bringing up these points. I don't know whether the issues of hit detection is you guys not being as good on the game or just can't get used to the controls.
In reply to
Nietzsche
Nietzsche
Commented on 2010-01-29 08:31:40
Why is it that whenever someone defends a game they accuse those who don't like the cotrols of simply being bad at the game?

Once again, I "get" the controls in that I know how to use the guns properly and I get more kills than deaths etc... but that still doesn't make it FUN to fire a weapon in this game. In Rainbow Six, Halo, CoD, Ghost Recon, BF2, Far Cry, etc... it's really fun to fire the weapons and use the guns.
In BC2 demo it feels annoying and bland. Don't know how to better word it.

The vehicles are great and the sound is AMAZING (except the gun sounds need more bass) and the map is well designed. Most of the game has a lot of good ideas going for it.

I just simply am having a really hard time getting past how little fun the controls are for me. I think it's the damage model that kills the fun more than anything. As much as people talk about BC2 being more realistic, or less "arcade" than a certain other shooter, it sure does take an unrealistic amount of bullets to kill someone with a machine gun.

That kind of damage model should be reserved for games like Halo or Killzone.
In reply to
plmko
plmko
Commented on 2010-01-29 10:37:48 In reply to Nietzsche
Posted by Nietzsche
it sure does take an unrealistic amount of bullets to kill someone with a machine gun.

That kind of damage model should be reserved for games like Halo or Killzone.
Has it ever occured to you that you may have been missing? Just because you line up the iron sights doesn't mean your shooting straight.

But I do agree with you in that the guns don't feel all that good, not bad though. Now Crysis that was good.
In reply to
mtvgoldenboy
mtvgoldenboy
Commented on 2010-01-29 11:23:59
hello
im from germany my english i think isn't good :D
but i want say or i wonder, i seems nobody checked the game is slow and it feels like playing in slow motion. ich have the first game but i can't get really into this cuz of the low framerate. no one is talking about, you all find the framerate okay? in the last weeks i was playing MW2 what got a smooth framerate, now i was schockt. the demo in 2009 on GamesCom i was playing was smooth, how can this be? hope the final game is better, otherwise it would be sad.
In reply to
Trebby
Trebby
Commented on 2010-01-29 11:26:37
I don't think it's that bad, but the real big con on this is that there's no maximum on a particular class. I've been playing just now and everyone in my camp was a sniper... :/ I was the only other class. That freaking annoys me!
In reply to
futromurzyna
futromurzyna
Commented on 2010-01-29 11:35:48
i didnt like the demo, gfx wise wasnt look as good as i expected after watching moments (maybe its map fault, maybe in sand environment looks better i dunno). Slow messy with tons of snipers camipng all around..to bad i was looking for good alternative to mw2. And killcam is silly watching guy in 3rd person view. Sound is excellent thou.
In reply to
GeRaLTo
GeRaLTo
Commented on 2010-01-29 11:41:10
Im totally dissapointed. In te very first post, zlimness covered most of the issues so +1 @ all he said. There is more then this tho....Vehicles, wtf happened to the vehicles. They handle like shit, got stuck everywhere and whats a biggest issue, they jut do not feel like actual vehicles but rather like plastic RC toys. In the first BC driving felt like driving an atomic bomb, like a blood apocalypse. It was so well handled and fun. After tring out avaiable vehicles in BC2 I lost my interest in them.FAIL.
Game is sloppy and not fluid also....and it comes from someone who is not cod fanboy(quite opposite to be honest.) First game was awesome but sadly I got to cancel my preorder for BC2 Gotta see full game first.
In reply to
mtvgoldenboy
mtvgoldenboy
Commented on 2010-01-29 11:46:10
i think releasing this demo wasn' a good idea of ea...
i will first rent the game, if bad sry ea
In reply to
moroboshi
moroboshi
Commented on 2010-01-29 14:06:42
I gave up on this demo before I even got to play it. So I have to make an EA account to use Xbox Live now? Really? No EA, I have an account with Microsoft, it's called XBOX LIVE, and it's all I need for EVERY OTHER XBOX LIVE GAME.
In reply to
Viginti_Tres
Viginti_Tres
Commented on 2010-01-29 14:14:09 In reply to moroboshi
Posted by moroboshi
it's all I need for EVERY OTHER XBOX LIVE GAME.
You haven't played an EA game yet?
In reply to
FemaleTengu
FemaleTengu
Commented on 2010-01-29 15:21:01
Well, EA.....the servers are trash, as always. Why releasing a demo if you cant even play a single lag free match. Every match I joined was full of lag.

And the game is just another huge update. The only new thing was snow. Woow!! Not worth 60€ in my eyes.
In reply to
cchance
cchance
Commented on 2010-01-29 16:16:43 In reply to GeRaLTo
Posted by Nietzsche
and I never said it was hard to get kills, I simply don't like how little accuracy you have from far distances. I think it's much more "arcade like" to make assault rifles that have such a large margin of error in accuracy.
Dude your WAYYYYYYYYYYYYY to used to arcade shooters, ASSAULT RIFLES ARENT ACCURATE OVER LONG RANGES!

This isn't COD you cant snipe with an assault rifle just because you add an acog.
Posted by moroboshi
I gave up on this demo before I even got to play it. So I have to make an EA account to use Xbox Live now? Really? No EA, I have an account with Microsoft, it's called XBOX LIVE, and it's all I need for EVERY OTHER XBOX LIVE GAME.
dude almost every EA game requires it, its gay but takes 2 seconds.
Posted by GeRaLTo
In the first BC driving felt like driving an atomic bomb, like a blood apocalypse.
So you wanted BC2 only for vehicles?!?! Dude the game isnt JUST about vehicles, and yes they nerfed the vehicles because BC1 had a LOT of complaints about them being driving orbs of death, but they steal deal a crap load of damage.
In reply to
cchance
cchance
Commented on 2010-01-29 16:21:59 In reply to futromurzyna
Posted by futromurzyna
tons of snipers camipng all around..
Watch video at 1:39 thats how you deal with too many snipers lol
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2010-01-29 16:36:55 In reply to Nietzsche
Posted by Nietzsche
This is just my impression of the game. If others like it, well good for you. I don't really give a fuck, but don't give me that "it's not arcade friendly like CoD" bullshit b/c that is one lame fucking co-out. Far too many people on far too many boards gripe about the controls for it to be an issue for CoD fanboys only.

Sorry, that excuse just really pisses me off sometimes...
no need to be sensitive about it. I wasnt talking about controls being an issue for "cod fanboys"... but theres no getting around the fact that the cod series is more of an accessable game than the Battlefield series.. why thats an negative, or an insult, i don't know. The games are designed differently.
In reply to
Frozpot
Frozpot
Commented on 2010-01-29 16:46:03
You got is right Cchance. The game feels great to me, but I like a more realistic feel to my controls. Once you get used to leading targets and adjusting for distance, you will do just fine. It does take a bit to get used to, I'll admit, but I never feel like I'm fighting the controls like I do in KZ. I feel that they are very responsive, and I love the challenge.
I also had no real problems with the snipers. I was kicking ass and never got frustrated with them. I also like that the Vehicles are better balanced. You just have to be more cautious, which is what you'd have to do in real life anyway. What I really like is how you have to change your tactics to be successful. I think this is what frustrates people coming from more arcadey games. I wasn't in love with the classes at first, but am really coming around. It's cool that you need to not move too much if you want to be effective with the LMGs. I'm pretty happy with it, and can't wait for the final...
In reply to
mt_sabao
mt_sabao
Commented on 2010-01-29 16:54:26 In reply to Nietzsche
Posted by Nietzsche
Recoil is one thing, but this game gets pretty out of hand. I shouldn't unload a clip into someone's back and have them turn around while I reload my clip to knife me. The hit detection is just too sloppy or at least inconsistent.
i'm sorry but that's not true. if you'd played the previous one, yes then it would take a hole clip even of an lmg short distance and then you'd be knifed. not on this one.
It's prefect trust me.I was playing BC1 for two years and this was my major complaing, the ridiculous amount of shots it took to kill someone. In this one i've been playing with the scar from the engineer class and it takes 3 4 hots to get someone down.super precise and deadly...

And don't forget this game is going to have an hardcore mode, so there it will be even faster to take someone down.
In reply to
Nietzsche
Nietzsche
Commented on 2010-01-29 17:03:40 In reply to bleachedsmiles
Posted by bleachedsmiles
no need to be sensitive about it. I wasnt talking about controls being an issue for "cod fanboys"... but theres no getting around the fact that the cod series is more of an accessable game than the Battlefield series.. why thats an negative, or an insult, i don't know. The games are designed differently.
Yeah, sorry bud, I wasn't trying to attack you personally, I was just in a really bad mood when I wrote that (having a really bad time in demo and took it out here I guess...). I just constantly here fans of the BF series defend their game by always using slightly different versions of the same one idea of: "people who don't like it are just too used to CoD, this game isn't as arcade and actually requires skill".

All I have to say to this is that my brother sucks ass at most shooters, but he loves BF games b/c a. they are much slower so it's easier for him to stand a chance in battles and b. you can get a lot of points from things other than just getting kills so he is all about the objective/team play aspect of the game.

All I saw in that demo were people camping w/ sniper class or running off to find a fight when they are on defense. I don't think I've seen one match yet were the defense won.

But after cooling down I'll admit I was being too hard on the game due to being pissed off. I just don't see myself getting used to such a sluggish control scheme, it just feels very frustrating, almost like the framerate is extra slow.

As for the foolish comments "are you sure you are hitting them?", well there is a fucking hit indicator in your crosshairs so yeah it's pretty easy to tell when you are hitting them, unless there is some other reason the crosshairs change when you are aiming directly at someone's back.
In reply to
mt_sabao
mt_sabao
Commented on 2010-01-29 17:07:01 In reply to Nietzsche
oh and btw, by default the sensitivity (options/controls) is set to very low. If you crank it up almost to the maximum, i found the game ran and felt much faster.
In reply to
Burglarize
Burglarize
Commented on 2010-01-29 18:31:12
I guess I'm one of the few who really like it.

I've played it three times now, all for about 2 hours each time just because I get addicted. I'm not finding anything particularly annoying at the moment, apart from sometimes when I spawn in I don't get a parachute, so I just fall to my death.

The shooting is a little clunky, yes, but I think that makes people concentrate on objectives a little more, which is always good in my books.
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