About the game
- Prototype
- PC, X360, PS3
- Published by Sierra Entertain...
- Developed by Radical Entertai...
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Nietzsche, the reason why it's mindless and Gears, CoD and Halo ain't is because in Prototype you don't have to worry about anything other than hitting the enemy as many times as possible while fully exposed to fire/hits yourself.
And no you don't need to have any reflexes to complete these games in SP either, just some fine motor skills and patience.
awful! I pretty agree with what John Davison (the brit guy on Listen up podcast) said. This game is aimed at 15 year old goth males and feels like a Nine inch nails video. Just awful!
For me, this is a great blend between crackdown and GTA, but of course without the great acting, script and animations of GTA, but still (for now 4 hours in) very competent and fun.
My main concern was if the combat would "feel" good or not, it makes or breaks a game like this, much like the feel of cars make or break racing games.
But it definetly feels great. I LOVE the whiplash, its so amazing to whip through a crowd of 50 people (achievement!) and watch them ALL dismember.
Great game, great physics, great feel of the combat. A sleeper hit for me, no matter what anyone else says :)
You buy GTA for sandbox racing and faffin about.
You buy this for sandbox slaughter fests and being an M-rated superhero.
Love it, it does what its supposed to do.
awful! I pretty agree with what John Davison (the brit guy on Listen up podcast) said. This game is aimed at 15 year old goth males and feels like a Nine inch nails video. Just awful!
I really, really, really like this game, I don't tend to like sandbox games, they tend to bore me. GTA4 had a first class ticket to snoresville. Prototype is just so fun, I don't think I've had such fun playing a game since L4D.
I did wonder how it would work, after all you're super human, I thought it would be easy. Being chased down by hunters, black hawks and Apaches really isn't that simple.
Also love this game. Some reviews mention that the gfx aren't that great, but they forget to say that it runs much smoother than for instance Crackdown, practically without screen tearing, and this while the action and camera is moving tenfold the speed of previous sandbox games. I'd say that's a major accomplishment.
Sometimes you can even hit pedestrians and fly down and view the corpses afterwards. Even though they were killed when you were way way above their visible range.
Awesome draw or interaction distance.
I think this is a re-player for me. Constant fun.
As others have said the graphics might not look great as static images but the smooth tear-free and sheer amount of stuff on-screen more than makes up for it. I think critics forget things like that and that's probably why the consoles are plagued with games that have poor framerates and tearing, all for the sake of having pretty-looking screenshots on the game box.
If the city was a bit more varied in terms of building types - the rooftops tend to look all the same for example - then it would be perfect but as it is it's easy to lose track of where you are because everything looks so samey. Also you might be super-powerful but attract the attention of the military forces and you'll find yourself seeing the Game Over screen quicker than you'd like until you get the whiplash attack.
Those gripes aside, it's a great game, don't let those seemingly bland screenshots put you off.
The military chatter is so fun to just hear, it's super authentic and griefing soldiers in their bases, while they shove you around, NEVER gets old! XD
GOW I, II, and CoO "can't find betrayal"
*crossing fingers 4 a PSN release*