Almost 4 years day to day after the released of the ever great PGR2, Bizarre Creations finally releases a worthy successor after the midly disappointing PGR3. Enjoy these 8 new videos of Project Gotham Racing 4, that should give you a better idea of the good stuff to come. More impressions after the jump.
With a completely new career mode, a more than complete arcade mode, weather effects with a real impact on the driving, motorbikes that actually make sense gameplay-wise compared to the cars and most importantly some great new cities, Project Gotham Racing 4 is the most complete racing experience available to date. And we should take our sweet time enjoying it, since it will be the last one developed by Bizarre Creations now that they have been bought by Activision.
Also worth mentioning, the Force Feedback wheel support in PGR4 is spot on perfect, much much better than PGR3's patch.
So Forza Horizon 3 also benefitted from FM6: Apex. Quantum Break's PC version was Remedy's first foray into DirectX 12 development. And I also agree it seems like it was decided late in the process. (2 Hours ago)
Source: [url] He was referring to Quantum Break on PC. Also, I'm sure Turn 10 shared what it learned from Forza Motorsport 6: Apex with Playground Games (2 Hours ago)
@alimokrane: True, Remedy's Head of Communications said: "We have worked on this release for a while. We got a lot more experience in shipping DX11 titles." (2 Hours ago)
perform very well. I am expecting Gears 4 to follow suit. (2 Hours ago)
To be honest, QB looks great on XO. the PC port was a fiasco really.. MS shouldnt have forced them to do it. Other games which intended to have a DX12 port well early look great. ReCore and Forza H3 (2 Hours ago)
Not that DX12 wasn't (isn't?) over hyped :D (2 Hours ago)
AW runs at 10fps on my laptop, when UE3 and other engines thrive running on that shit toaster. (2 Hours ago)