On October 29 we will finally all get our hands on Grand Theft Auto IV's second exclusive 1600 Microsoft points DLC. We're all eagerly waiting for the first trailer of The Ballad of Gay Tony on September 1 but to make the wait more bearable, we have found 4 screenshots of the game. Some new vehicles, probably even the long-awaited parachuting sequences and for sure, a whole new story made in Rockstar, now this is exciting to say the least, isn't it?
All comments (20)
Make it Fabulous.
I passed up on TLAD, but I might get this. Just need to see what the reviews will tell us...
I invested in Lost and the damned.. and it was worth it..offering a new well scripted/acted story, new songs, new buildings, new comedy acts, new multiplayer modes, and tweaks to the engine..leaving it looking sharper and at a more steady framerate.
I have no doubt rockstar will offer just as much to this new package... i just wish they had taken it from a different angle.. as i would think something like playing a bent cop would tie in all the storys much better...plus offer something slighty new away from the gangster side
and after all my hours in GTA4 im pretty sick of the cities... i have like every corner memorized by now...
maybe theyll add in some crazy stuff that i havent already done 500 times in multiplayer. TLAD was pretty cool tho, everything was sharpened up and looked less... cartoonyish.
ooh one thing i REALLY hope they have is like a hookshot thing so u can be like spiderman haha thatd be AWESOME!.... anyway ill just wait and see. if that one single thing is in there im sooooooo buying it :P
Wish this dlc came to PC as well though! Why does Microsoft hate PC gaming?
Wish this dlc came to PC as well though! Why does Microsoft hate PC gaming?
But that wont be the reason why this dlc wont hit it..which it actually still might with the Game of the year edition. The most likely reason for it not would simply be money..weither it would be worth the effert.
It being labelled as 360 exclusive is meaningless... there are hardly any true exclusives on the 360..MS instead opting for the "console exclusive" cop-out. Had they actually produced more actual exclusive AAA titles then maybe PC owners would find investing in one more attractive.
I mean, look at all the so called exclusives they've had so far, the majority are to be found on PC as well and many aren't even console exclusive, but timed exclusive (Bioshock, NG, a bunch of JRPG's, etc). They really need to step it up a notch, because Sony are definitely ahead in that department (even though, so far,I personally don't care for most of the PS3's exclusives)...
But that wont be the reason why this dlc wont hit it..which it actually still might with the Game of the year edition. The most likely reason for it not would simply be money..weither it would be worth the effert.
It being labelled as 360 exclusive is meaningless... there are hardly any true exclusives on the 360..MS instead opting for the "console exclusive" cop-out. Had they actually produced more actual exclusive AAA titles then maybe PC owners would find investing in one more attractive.
We got Fallout DLC, and ya know why? Because Microsoft had no hand in it.
That's all fairly critical but I do understand their motive. The Xbox is extremely important to them. It's just a little confusing as a PC gamer, because when a software publisher the size of Microsoft doesn't support their own platform, what impression is that supposed to give other big software houses?
On the other hand, they've helped secure the future of Direct-X with the Xbox 360. That alone may be enough to keep EA and Activision interested, and even influencing pubs like Ubi.
So no.. its likely not worth the effert for Rockstar, a primarily console orinated company, to release dlc as standalone for GTA4.. its more likely to issue a game of the year edition on the pc if they think its worth the effert.
And ofcourse MS will support the 360 with games over the PC.. the PC isnt their gaming platform, and again games for windows doesnt bring the big money in like the 360 does. MS dont need to rely on games for the pc.. every pc already holds their software..thats not going to change.
And you got fallout dlc because Bethesda, like valve, have a big pc following. Rockstar do not.
So no.. its likely not worth the effert for Rockstar, a primarily console orinated company, to release dlc as standalone for GTA4.. its more likely to issue a game of the year edition on the pc if they think its worth the effert.
And ofcourse MS will support the 360 with games over the PC.. the PC isnt their gaming platform, and again games for windows doesnt bring the big money in like the 360 does. MS dont need to rely on games for the pc.. every pc already holds their software..thats not going to change.
And you got fallout dlc because Bethesda, like valve, have a big pc following. Rockstar do not.
Where's the loss from piracy when the game itself is already there -- it would cost very little to port -- and it would almost certainly carry some profits. It's win/win. Microsoft has also continued to update and upgrade live for windows to allow for downloadable content and to protect against its piracy. Rockstar is not completely unfamiliar to PC gamers. They have a bigger PC audience than you might think.. this is where GTA started after all. This isn't a theory or anything, it's a fact: Xbox exclusives are important to Microsoft -- and they paid big time for this one.
Saying it's not important (to them) is just plain wrong. Not that you said that directly. Again, just sayin: It may not actually matter if this is exclusive content (which is debatable), what matters is that Microsoft thought it would be.. and they're not about to give up on that bet before R* is done providing that content.
Windows is by nature a Microsoft platform. It's been their gaming platform since before the (direct)Xbox. Their support level is currently very discouraging.. and this just started in 2008. Or at least that's the first point from which we can really measure the damage. The result? No more multiplatform Microsoft Game Studios titles, and a reduction of PC exclusives down to one in the last year.
It's a little strange, really, because on one hand the Xbox has been detrimental to PC gaming because it's courted so many developers away from focusing on the PC's strengths; but on the other hand the fact that it's so simular to PC development has probably yielded a net gain from other publishers. Guys like Ubisoft are porting in the opposite direction frequently -- and Capcom is releasing quality ports for the first time ever.
And Activision and EA are as active as ever.
PS. I'm not arguing that consoles aren't more profitable for most developers, but that doesn't remove Windows as a viable platform for profit. To put it so bluntly isn't considering all of the factors involved. If R* was being motivated by piracy why would they have released (and supported -- most of those problems that you've mentioned have been ironed out by patches) GTA4 at all? That was obviously a far bigger investment than porting some DLC.