Capcom already release some new images and a trailer showing some actual gameplay of Super Street Fighter IV. Now about that pricing...
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All comments (27)
Even in his character picture, it doesn"t look like a smiling face but just a strange face :/
Wait an extra year and you can rebuy it again with "hyper" in the title
There should have been a DLC version. There's not. Let's get over it.
Megido, it's not fully priced and if you think that any iteration of Capcom's fighting game have been the same, then I don't know what to tell you. Alpha 2 was nothing like Alpha 1 for example. Alpha 2 was about spacing, footsies, projectile traps. Whereas Alpha 1 was like chain combos and pressuring with normals more akin to Darkstalkers. You can't even say any of the Street Fighter 3 iterations were similar. Just watch the videos of some competent players. First version was a parry fest, second version had interestingly weird combos, and third version was about the throw/parry mixups. And each of those games added way less than 8-10 characters.
In a genre where releasing games in a year's time that is fully rebalanced with core mechanics changing, it isn't new or groundbreaking. These games generally take years to make and then people play it for years and years to come. Then it disappears off the radar for awhile before they try to do something drastically different.
This time, rather than just more of the same, you're getting, so far:
- a revamped lobby and online system, lobbies they didn't even have
- 8-10 characters
- 2 ultra selection for every character
- rebalance of the entire cast
And that is just bare minimum. We don't know anything about stages, story, music, etc. How the hell is this going to be DLC? You want to be nickle and dimed on singular items?
$10 for a rebalance? $1 for the ultra of a certain character (and an upwards of $30+ for an ultra for every char or maybe you can buy them all together for $10-20?) What about characters? You know Microsoft is willing to tell them to charge $5 per char, so 8-10 chars = $40-50 bucks? (Edit: Not to mention nickle and diming you for online modes such as lobbies, core mechanic game changes, etc. because those man hours doing the balancing changes from analyzing matches, hiring the top-level players, and polling expert opinions isn't going to come for free.)
And how are you going to rewrite the netcode knowing that half the players don't have all the chars, ultras, statges, music, or even balance tweaks? That's a nightmare for totally fucking up the community and dividing it. It's a recipe for fuckuppery.
Capcom is already saying it's coming discounted. Hopefully it'll be around $40 and if so, for really, an entirely new game, is that such a big problem? And yes, I say entirely new game because the game most certainly cannot be played the same. Especially when character tweaks and core mechanics are changing. None of the other SF iterations played like eachother in the Alpha series, in the SF3 series, or the SF2 series.
Until a full list of both new features and price are released I think people need to calm down with the tantrums.
- a revamped lobby and online system, lobbies they didn't even have
- 8-10 characters
- 2 ultra selection for every character
- rebalance of the entire cast
And that is just bare minimum. We don't know anything about stages, story, music, etc. How the hell is this going to be DLC? You want to be nickle and dimed on singular items?
Grift: I really don't think Destructoid makes any especially valid arguments at all. No other series of fighting games has this absurd amount of games. And i mean...stuff like "it's a new game"? No it's not, it's an expansion of SFIV and that's it. Sure the game will be plenty different but damn. Now if i could get it for like around 300 sek (roughly 40 usd, also let me remind you that our prices are ridiculous here as $80-$90 is not an exceptional price in any way) i might consider it but i honestly doubt that will be the case. It'll probably cost like 450-500 sek over here and that's a complete rip for what is basically a patch and a few recycled characters. But it's all opinion ofc, i know the fans would rather die than admit that it's most likely a bit soon and a bit pricey and if they want to pay that's their business. I just like talking about it.
Like i said, i'd just rather they take the time to make a whole new game, add some mechanics (another ultra is not what i consider a new mechanic), balance it and add a few NEW characters.
Glad some people can see this is more than just a couple of tweaks. If you want to hear it straight from the horse's mouth, GameTrailers have an interview with Ono - http://www.gametrailers.com/video/tgs-09-super-str...
PS How many freaking Pokemon, FIFA and all the other 2K games have their been? People seem to really complain when it comes to fighters, but quite happy to shell out money for full priced sport titles like PES year in year out despite the fact that the developer has made minimal changes to the game.
Grift: I really don't think Destructoid makes any especially valid arguments at all. No other series of fighting games has this absurd amount of games. And i mean...stuff like "it's a new game"? No it's not, it's an expansion of SFIV and that's it. Sure the game will be plenty different but damn. Now if i could get it for like around 300 sek (roughly 40 usd, also let me remind you that our prices are ridiculous here as $80-$90 is not an exceptional price in any way) i might consider it but i honestly doubt that will be the case. It'll probably cost like 450-500 sek over here and that's a complete rip for what is basically a patch and a few recycled characters. But it's all opinion ofc, i know the fans would rather die than admit that it's most likely a bit soon and a bit pricey and if they want to pay that's their business. I just like talking about it.
Like i said, i'd just rather they take the time to make a whole new game, add some mechanics (another ultra is not what i consider a new mechanic), balance it and add a few NEW characters.
Again, the price is discounted from a full priced game.
Again, it is new because it will not play the same at all. Having reused assets doesn't make it an old game. Marvel v Capcom 2, Capcom vs SNK 2, etc. would not be new games when they released if that were the case.
Again, if it was DLC, imagine the headaches of matching or even meeting people that only had parts of it. Microsoft is totally willing to make you pay $2-3 for avatar items, gamer pictures, costumes, etc. And fighting games have already shown they would too. Entirely new characters for $5 isn't far-fetched.
Also, I don't know which sports game you play that you claim Capcom releasing on a 1+ yearly cycle is more frequent than most sports games? Again, Capcom hasn't released increased iterations of a Street Fighter since 1999.
And lastly--Tekken 6 to BR, Virtua Fighter 5 to 5R, Soul Calibur 3, Arcana Heart, Melty Blood, Guilty Gear, and BlazBlue have/will release new versions every year, although they typically release in more incremental versions than SF in the arcades with ver.A-ver.whatever.
SSF4 is not unique in this regard in the genre or even as frequent as the other popular games out there in Japan-land.
Also nobody ever suggested the DLC be split into molecules. I propose one big patch to tweak stuff around and add what they want to add, not each character sold separately. Nobody ever said that.
Also i don't give a flying f**k about what number the damn game has at the end. You can't say that capcom doesn't puke out street fighters all the time just because there's only a 4 at the end of the latest one. They've re-released SF2 more times than you are years old for crying out loud, and that's valid even if you are like 110. But i guess SF2 turbo hyper fighting edition is a totally new game too. As well as SF2 turbo HD remix, not to mention all the collections. Say what you will but trying to claim that they are not milking the series is just absurd.
Most full fighting game sequels don't contain 8 new characters.
SSF4 is already confirmed to have different mechanics: "The title also was featured in a huge breakdown on Famitsu.com, delving not only into the new characters, but the tweaking of the game. I’m not sure what this will entail, but a section of the paragraph mentions “the addition of a new grapple system” and an extensive rebalancing of the console version’s 25 characters."
http://arcadeheroes.com/2009/10/03/super-street-fi...
How many have they "puked out"?
Street Fighter 3: Third Strike (1999)
Street Fighter 4 (2008)
Super Street Fighter 4 (2009)
Super Turbo HD Remix on XBLA? What you're complaining about are ports of the original games to various platforms. I don't see you complaining about Sega Genesis Collections and all of that. The games that are new (ie. STHD Remix) are like many other Capcom games that are on XBLA. I don't see you complaining about Mega Man 9, Bionic Commando, etc.
You're wrong about the versions and community acceptance as well, it hurts NOT TO HAVE them for the consumer.
Soul Calibur 3 community was heavily fragmented because all SC3 versions: US, Europe, and JP were different from each other even though they released weeks apart. Therefore you had 3 different versions of SC3 that pretty much screwed the community when certain chars were unplayable/playable based on the version.
Virtua Fighter 4 community died anywhere, but Japan because they got VF4 and VF4:Evolution, but not VF4: Final Tuned.
The Guilty Gear scene, as much as you say is a "burden" to the consumers, was almost dead for an entire year and a half because the latest version wasn't on console.
What about the Tekken community? No one was going to play T5DR on their PSPs at competitions, so people had to either do arcade tournaments or play T5 only. Again, that hurt the community/participation/life of that game. Especially Tekken 6, which isn't out over here on console, we have to wait for T6BR.
Really, the only people who think:
- a full rework of the netcode
- a full game rebalance
- new ultra moves (and perhaps more) for every character
- new mechanics
- 8-10 new characters
- new modes (tied in with the online play)
- new cutscenes/story bits (if you care about that sort of thing)
Isn't worth a new game at a discounted price? Well, like GriftGFX said, full sequels have had less characters (typically 2-4). People who complain about this probably only buy and play fighting games for 1-2 weeks, usually unlocking everything, and shelving/trading it forevermore anyways. Not the community or consumers that actually care about the product.
Microsoft sells bullshit (avatars, gamer pictures, gamer themes) for quite a bit already. Capcom already sold their DLC costumes for quite a bit and look at them selling modes in Resident Evil. I very much doubt that if the user had to pay for this ala DLC that it would be less than a full game.
I don't think it's much of a secret that i'm no huge fan of SFIV, partly because i don't like how the game plays much but also partly because of it's legacy and that trend does not seem to be changing much. Well, for the people that are really in to this, i hope you'll be satisfied. Personally I still think Capcom needs to stop fapping in the face of their fans.
And they released 3 versions of SF3 by the way. Third Strike is the third regurgitation of the same game.
Not everyone likes minimal changes and not everyone likes major changes. At the end of the day if the game is a solid game it will still get rated high. Most of the Halo franchise has been solid with nothing significantly wrong so they still have a fanbase and get good reviews. Some series just don't need to take risks or make any big leaps. All some people need are small changes.
Those in charge of making Sonic could learn a thing or two from that model.
Also, what about Street Fighter's "legacy" and the "trend" it's continuing don't you like? If I may presume, based on your posts, it is the iteration's you don't like. Does that mean you hate Arc Sys, Sega, and Namco as well? Just asking.
Sincerely, ddaimyo.
As for the DLC stuff, i agree that it's handled wrong by almost everyone doing it. Did i ever suggest that i wanted every character sold separately? No. Of course that's not what i mean. Especially considering the fact that SF4 hit so recently i think it'd have been more prudent of them to make the tweaks, add perhaps 2-3 characters and make it online only, for maybe 800-1200 MSP. That would be fair, i could live with that. Arguments like better net code and stuff is bullshit too, that should have been there from the beginning. The only way i can see it is that this is an easy buck for Capcom. With a game like RE5 it's easy to just tell them to bugger off and not buy the online mode as it's not central to the game but damn, everybody and his grandma are going to jump over to Super SFIV so if you don't feel like paying for it you'll have no competition online anymore.
But look, this is so pointless by now that this is most likely my last post in this thread. I'll leave the fans that don't min to their fun and be on my merry way to play some Tekken instead. Happy fighting y'all.