Capcom has decided to show us a bit more of the most unlikely cross-over of all time, Street Fighter X Tekken. Images inside.
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All comments (26)
Anyway, nothing new here. I wish they'd just spill the beans on what characters will be in the game.
Anyway, nothing new here. I wish they'd just spill the beans on what characters will be in the game.
http://www.1up.com/do/gameOverview?cId=3174367
Graphics are horrible, just as SF4s. Looks like a Gamecube game or so.
Also, if SF should be mixed with any game it should be mixed Guilty Gear and not Tekken. I've said this before but the Tekken characters won't play like Tekken characters in this and the SF characters sure as hell won't play like SF characters in Tekken x SF so in a way i really don't see the point. At the same time i'm sort of looking forward to putting the smack down on all the SF characters :P
Tekken is not different from DOA. Both fighters are fighters for casuals but provide enough depth in gameplay for being competitive.
I don't really know if there is an equivalent to Street Fighter at all really, especially competitively.
I expect this to benefit Capcom most of all in the end.
Virtua Fighter is off on it's own as well. It doesn't sell well in the states but in Japan it flourishes because arcades haven't died there.
Tekken is not different from DOA. Both fighters are fighters for casuals but provide enough depth in gameplay for being competitive.
I don't really know if there is an equivalent to Street Fighter at all really, especially competitively.
I expect this to benefit Capcom most of all in the end.
Virtua Fighter is off on it's own as well.
Yeah, the fact that you say that just shows how in depth invested you are. I'm not saying that Tekken is better than VF nor am i saying that it's better than stuff like GG or SF but the you have to be a scrub to think that Tekken is casual game. I know most people have a hard time wrapping their head around the actual game system and instead just spam combos like bloody retards. But see that's what separates the casual tards from the invested players, we who actually care about the game and take time to learn a bit of strategy like frame data, proper oki, spacing, setups and mixups find a deep and rewarding experience. When was DoA last inculded in any major tournament? Evo 06 had DoA 4, never before and never after, while Tekken has been a staple since the very first Evo, with the exception of 09 for some reason. Possibly because T6 hadn't come out on consoles yet i guess?
Sorry, but it seems like you guys are the casuals when it comes to fighters. DoA is lacking in balance and plenty of other elements that Tekken has a lot betterly defined. I can agree that T6 is a bit more scrub friendly with the nerfed spacing and ridiculously easy wall games but it still offers more than the competition in the 3d-fighter arena (excluding VF since the series is pretty much dead now).
DoA is very gratifying, and if that's what you want then go for it but i can't call it a good fighter by any stretch. That game ifeels like it's more about the spectacle than tight and polished gameplay.
As for the SF statement, i find that games like Tekken and VF have more depth, sidestepping and about one billion times more interesting oki just adds so much extra depth and strategy to the experience. Also the lack of bloody fireballs is something i personally prefer. I don't know how many high-level pro matches i've seen taht just turn into hadouken spam-fests, and it's not fun in any way. I really don't understand why people adore SF so much either as there are other, more interesting, 2d fighters available. Guilty Gear for example. But i guess the fact that SF4 is so utterly basic is why it has such a large following, throw some roman cancels in there and people get confused and scared.
I think Street Fighter mostly has the benefit of just being the most constant fighter since its inception (a dream within a dream). Also the game has just been consistent over the years and Capcom should be credited for handling it so well along with all the other offshoots that came along with it. It has more history than any of the competition.
If DOA had been a more consistent game and not given up on, the comparison to Tekken would be more valid. I think DOA would have become much more like Tekken and I always saw them as competing against one another when DOA3 came out. 2d fighters and Virtua Fighter always seemed off in their own world. Xbox had DOA, and PS2 had Tekken. That just seemed to be how it was?
I really don't think the gap between VF and Tekken is that large to be honest, though their systems have a few fundamental differences. The most obvious part being how VF has a very strict system. A sidestep is for example is very mechanic in VF whereas sidestepping in Tekken feels more fluid, if you know what i'm saying. I personally love VF but both games still pretty much builds on the same principles even if they approach it form different angles.
Also, you are forgetting Soul Calibur, which i personally also think trumphs DoA in just about ever conievable way. Not that i like SC especially much either, but it still feels like a more competent series.
And it seems like you never played DOA3 or you dont know how the game actually REALLY is. It's at least as good as Tekken 5 cauz I own and have both games. DOA4 (lack of guarantee, still no real side stepping) was indeed bad for the most parts. DOA4 is the worst DOA for the community.
I'm an (offline!) DOA player there is still much support by DOA(3) players via tournaments etc.
I'm not saying that DoA is bad because i don't like it, i don't like Street Fighter or Soul Calibur either, I'm saying it because it seems rather flawed (be it 3 or 4 or whatever you like). The game just doesn't seem to deliver when it comes to high-level play. You say you know but i don't think you know how to play tekken for shit tbh. I know like 3 people who actually know how the game works, most all people i meet online have no idea what they are doing and my 85% win ratio pretty much speaks for that. I think you are much more of a casual than you think and i think you don't really know what you are talking about. I'm not trying to be insulting or anything, but there are so few that actually sit down and learn how the game works and i can admit that if it weren't for my friend who is a really good palyer i probably never would have learned either, so it's not really a fault of yours. Except for VF4 EVO i don't know of a single fighter that has a comprehensive tutorial on how to play the game properly.
Just because DOA offers parries with 0 frames (exactly, zero) doesn't mean the game isn't made for high level play. Spamming holds will bring you to nowhere. You can play every BEMU on a casual and a high level.
And btw, I'm definitely not casual cauz I learned how DOA works for a (very) long time now. And this requires some knowlegde in the overall BEMU genre, as you should know. I'm definiteley not green. But ok, I'm done arguing.
When you talk about poor spacing what do you mean? I know spacing, and I know it's integral for every fighter, as well that it's different in each game. How can it be poor though?
Also there are more iterations of Tekken consistently to make it what it is. If they hadn't dropped DOA it probably would be right up there with Tekken right now. They relate a lot more than Street Fighter
http://www.gamesradar.com/3ds/dead-or-alive-3d/scr...
When you talk about poor spacing what do you mean? I know spacing, and I know it's integral for every fighter, as well that it's different in each game. How can it be poor though?
Also there are more iterations of Tekken consistently to make it what it is. If they hadn't dropped DOA it probably would be right up there with Tekken right now. They relate a lot more than Street Fighter
In VF, Tekken and Soul Calibur you have to use moves that track in the correct direction, otherwise you miss. In Tekken it's possible to to dash out of range so that the attack whiffs and then dash back in to punish and that adds another layer of strategy, but with DoA i just have a hard time seeing that, unles it's a move that actually does it for you (which i'm sure there are).
If i were to say anything in favor of DoA it's that it's perfect for when some non-gamer friends are over (and your wii is broken). They can jsut pick up the controller and mash away and still do ok, as compared to the anal trauma that would be the result of a Tekken match :P
But yeah, placing Tekken and DOA in the same category is unfair. Sure, Tekken has had several successive identity crisis(es?), starting with 4 and culminating with some misguided Soul Calibur-esque bloating of the latest entry. It has worked its way back to something resembling the rush based T3 and TTT though, and if you can stomach Namco's recent trend of overproducing their games, it's a very good fighter.
I concur that T3 and moreso TTT had balance issues, to address Megido's point, but they essentially boiled down to tiers. Only a handful of characters were used consistently. Tekken 4 hamfistedly tried to alter the gameplay in different degrees of awkward ways, and it's actively tried to phase those out since. The closer Tekken gets to T3's focus while maintaining balance between characters, the better in my book.
The pressure/rush nature of the gameplay lends it a simple focus. Defensive/turtle play in Tekken is mind erodingly boring, and Tekken 4 really reduced the thing to a turtling poke fest.