Let's stick with the talented polish studio today with finally the gameplay reveal of Seven: The Days Long Gone. Published by IMGN.PRO and developed by Fool's Theory (founded by ex-CD Projekt RED devs), this 3D isometric RPG is inspired by Thief with a focus on stealth, parkour and combat and is set in a post-apocalyptic non-linear sandbox world world where life has sprung again and where you will control Teriel, a master thief imprisoned on Peh Island. No release date yet but the screens and the gameplay trailer should ease the wait.
Note: if you want to immerse yourself into the Vetrall Empire, check the game's SoundCloud page for narrated tales and a soundtrack excerpt composed by Marcin Przybyłowicz.
IMGN.PRO & Fool’s Theory proudly present the debut teaser for Seven: The Days Long Gone
IMGN.PRO and Fool's Theory are very excited to show you the first gameplay teaser of the upcoming "thieving, sneaking, fighting” isometric RPG, Seven: The Days Long Gone.
Set in the distant post-apocalyptic future where life has sprung again, you'll play as Teriel, a master thief imprisoned on the island of Peh. Take a look at the brand-new teaser, and share your thoughts with the team on social media.
At PAX East? Visit the IMGN.PRO booth at #8236 to come say hi, and try the early alpha!
About Seven: The Days Long Gone
Seven is a 3D isometric stealth RPG in which you take on the role of master thief, Teriel. You'll explore the vast non-linear, sandbox world of Peh Island, part of the Vetrall Empire.
In Seven, classic isometric gameplay is being redefined. Fool's Theory have created a parkour climbing system that gives you the ability to traverse freely, in both horizontal and vertical fashions of any size, height, or variety.
Teriel's journey takes place in a "beyond post-apocalyptic” environment where life has reset and civilization has begun again. Difficult moral choices will paint the road of your play experience, leading to unforeseen consequences along the way.
And he's frequently way more personal than calling his taste shitty. Give me a break. (2 minutes ago)
@GriftGFX: You have done this with me on several occasions. I see you do it to others. The reason I don't like posting in the shoutbox anymore is your attitude. (3 minutes ago)
Please.. this guy is dropping insults on me literally all the time. I don't need to show him patience. (4 minutes ago)
@GriftGFX: I respect you. But you can be a dick at times. You started with the personal attack. There is no need for that. If anyone has a different opinion than you, you make it personal. (5 minutes ago)
ayy.. that's like.. a string of random words meant to be insulting, right? (1 Hour ago)
keep shoving these tard amalgations into your hole, it won't fill your void, lmao. effin' hell, ayy. (1 Hour ago)
The deck building aspect of it is more of an immediate cause for concern. Customization really messes with the predictability of encounters, which can be a bad thing in this context. (1 Hour ago)