Today, Ghost_Deus invited to a first presentation of Risen 2: Dark Waters, but you will unfortunately have to wait a bit for his impressions. Until then, here are a few new images of Piranha Bytes' new RPG. Let's hope the console version will not disappoint this time.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (3 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (3 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (7 Weeks ago)
CraCra Y a un souci sur les forums ? (10 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (8)
Eurogamer: Is the console development of Risen 2 in house?
Michael Hoge: Parts of it, yes. Everything that has to be done to the game data on console in order to run it smoothly - we do it in house. With Risen 1, due to time constraints, [the French studio] chose to go the hardcore way and just reduce all the assets by 75 per cent to let it run.
And you know the result. What we're doing now is we have our own guys in house who do data reduction and data adoption for the console.
Eurogamer: How will the console versions of Risen 2 compare with the PC game?
Michael Hoge: It's hard to give a final judgment as we're currently still developing it, but from what I'm seeing right now on our screens, it looks quite close. Our aim is to build an Xbox 360 version that you can't tell the difference to the PC version on first look.
Eurogamer: Will there be any major differences between PC and consoles either from a technical or gameplay point of view?
Michael Hoge: No, no.
Eurogamer: Why was Risen on console was done "poorly"?
Michael Hoge: There are several people involved in that. Our part, of course, was that it was our first console production so obviously mistakes were made that cost time that, as usual, ran out at the end of the project.
Then there was communications with another team, because another team in France did the console production. There were a couple of reasons, but the most important is that it was the first time we did it.
Daniel Oberlerchner: One major reason for the console version not being that good is that we at Deep Silver decided very, very late in the development of the game to do a console version.
Right from the beginning Piranha Bytes worked on a PC-only game, and mid-production we thought about doing a console version and we found some French guys who were crazy enough to do the game in like eight months! Ha! Which is a very, very short time for an open world RPG where you can have so many decisions, etc.
So this time, the reason why Risen 2 is going to be better is because simply that we have done multi-platform development right from the start.
http://www.eurogamer.net/articles/2011-05-05-why-r...
those first 3 pics are just a friendly little ironic trolololo for the PS3 community to remind them the game is heading their(our) way this time around aswell, huh ? ^^