Tom Clancy's Rainbow Six: Siege is back with a new video presenting a brand-new operator system and announcing that preordering the game will grant you access to the beta. The 1080p/60fps video and the images are inside.
Update: Making-of added.
Press Release
SAN FRANCISCO – March 30, 2015 – Today, Ubisoft announced that Tom Clancy’s Rainbow Six Siege will include a brand-new operator system. Operators are specialists from the world’s top Special Forces units and masters in their respective fields. Each has their own unique expertise which adds a new tactical layer to the Siege experience and pushes team play even further. Players will put together these operators to create their best CTU (counter-terrorism unit) composition and defeat the opposing team.
Ubisoft will be livestreaming an exclusive look at new content including the operator system on Twitch on March 30 at 11:00am PT, here: www.twitch.tv/ubisoft.
Those who pre-order Rainbow Six Siege will have guaranteed access to the highly anticipated Closed Beta, which will be available on PC, Xbox One and PlayStation 4. Details about the Closed Beta will be revealed at a later date.
All comments (20)
https://www.youtube.com/watch?v=SMyorqmzk00 - just a quick view of that shows a far better level of destruction, animations, and lighting.
This kinda stuff gets to the point where it starts getting pointless being impressed by E3 reveals
Also so weightless
Game does not look like a Rainbow game! Why is it so fast and manic? Rainbow games are supposed to be slow and tactical. Why are players lit up like Christmas trees? 3 minute matches? Are you joking Ubi?
Sadly i have no faith in Ubi ever delivering another good Rainbow title. This game looks built for the COD/Battlefield crowd.
Game does not look like a Rainbow game! Why is it so fast and manic? Rainbow games are supposed to be slow and tactical. Why are players lit up like Christmas trees? 3 minute matches? Are you joking Ubi?
Sadly i have no faith in Ubi ever delivering another good Rainbow title. This game looks built for the COD/Battlefield crowd.
The only shooter i have enjoyed since COD 4 was TLOU online, Survivors in that game is similar to the older Rainbow games...they totally nailed it.
What they've done is opted for gameplay over realism...which maybe is the right approach. The players lit up are your team mates btw, not the other team. And once you die you're pretty much hand-holding the rest of the team anyway as you use security cameras - the games very communication heavy - which in itself is what's going to have it bring in a limited crowd (randoms don't communicate well with randoms).
It's definitely faster paced though, and the gun play seems very 'twitch shooter'.
I'm just annoyed that with such limited number of players on map, and a supposed slower tone to the game, that so much immersion and atmosphere seems to have been lost along with the quite obvious visual downgrade...which you'd think there'd really be no need for.
A game like Goldeneye could come out and it'd be the best game you had to play for a few years at a time.
Now things need to be made quickly with more elaborate schemes to make profit like dlc's
Everyone moves on so fast now to the next game
A game like this could be made quicker and appeal to a less niche/risky consumer base
Rainbow Six hasn't been slow and tactical for a loooooooong time now
I have no faith in Ubisoft.. but this looks like the best R6 since Raven Shield.. on paper.
And I expect the next generation of F2P shooters to yield some heavy hitters too. Stuff like UT should be supported and played for years to come. A lot of PC devs are learning about and leaning towards long term monetization. The three big MOBAs aren't going anywhere either. Or Minecraft.
Beyond that, the free to play landscape is delivering some promising results. The existing landscape is filled with a lot of pay-to-win nonsense (which is pretty popular in the east), but there are gems like Planetside 2. Games like DirtyBomb, Unreal Tournament, and Overwatch all wandering into new (and sometimes old) territory. And developers seem increasingly inspired by CS:GO (and League of Legends/DOTA) when they consider both the long term monetization of their games, and also the popularity of competitive match making.
I also think MOBAs prove that complexity isn't necessarily a deal breaker for larger audiences. I'm pretty optimistic. I think things are generally on the up-and-up.
Maybe they should get rid of the kill counts on these types of games. Have the only points earned being team wins. Goes for personal unlocks too.
Removing stats from the scoreboard is pretty pointless. DirtyBomb did it recently. It doesn't actually model player behavior. And KDR is a component to performing in most team games. If you are dying more than you are killing, there's a good chance that you're detrimental to your team.
5v5 is also a good player count for a game that requires a high degree of teamwork. It's easier to find a group of 5 than 8 or 16 or 32. It makes league play viable, which is often where a game like this shines. I'm still pretty skeptical of Ubisoft though.