FIRST 10 MINUTES | PC, PS4, Xbox One, Switch Monday, July 9, 2018 | 12:00 PM

Our videos of The Spectrum Retreat

Our videos of The Spectrum Retreat

After the success of the Portal series, we've seen many first person puzzlers, but they have been a bit less present in the past few years. The Spectrum Retreat is about to change that, thanks to young developer Dan Smith, who won the BAFTA Young Game Designers Award (YGD) 2016 for the prototype of the game. He was only 18 then but it is now a full game. After beating it once, we recorded the first 30 minutes, but you should know it took us about 7 hours to complete it the first time. As you'll see, the game mixes narration and color-coded puzzles, but what you won't be able to see in our 3 videos is that Dan Smith keeps adding small new mechanics up until the end. It keeps it fresh, and though the puzzles aren't incredibly challenging for the most part, we've really enjoyed our time on the game. To us, the main shortcoming is maybe that too much of the plot is given away before the end, which means we weren't surprised by the conclusion. It' s a bit of a shame ,as the premises were just enough cryptic to make us intrigued, but it is not a game breaker by any means.

Note: The game will be available on PC, PS4 and Xbox One on July 13. The Swtich version is planned for later this summer, though no date has been specified yet.

Gameplay #1 (PC)
Gameplay #2 (PC)
Gameplay #3 (PC)
Présentation du jeu (FR)
Download: MP4 HD

All comments

Commented on 2018-07-09 18:56:54
Looks cool. It's cheap too.
Commented on 2018-07-11 12:22:43
Watched about half of the first vid - it's really intriguing! Looking to play this one day.

About the game


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    nostradamus i remmeber i have bloodborne and then comes another "N"th playtrough with it. for fuck sake, such a great game. (11 Hours ago)
  • nostradamus
    nostradamus instead my ps4 is gathering dust like shit this year. fuck that shit spiderman game and the repetitive dad of war, at least there is some ammount of variety to try stuff, even if some is ... eh. Then (11 Hours ago)
  • b0vril
    b0vril yea, I don't really know how emulation works. (13 Hours ago)
  • MrWhite
    MrWhite The CPU will probably have multiple compatibility layers, replicating each architecture. Most likely just for PS3 and 4. Any decent CPU within the last decade has the PSX covered. (17 Hours ago)
  • MrWhite
    MrWhite @KORNdog: Probably an architecture thing, or something to do with the bios. Most emulation is brute forced. There's a good reason why the likes of PS3 are only now being efficiently emulated. (17 Hours ago)
  • KORNdog
    KORNdog Bit isn't that just like any emulator? Isn't a SNES emulator on a modern PC pretending to be that old hardware to give more accurate results during emulation? (22 Hours ago)
  • KORNdog
    KORNdog @b0vril: what I don't understand about it is everything I've read says it lets the CPU "pretend" to be the native CPU of the console it's running backwards compatible games for. (22 Hours ago)
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