Dead Space 3 has arrived, after months of waiting, we are finally going to find out if Visceral stayed true to the franchise. After playing the first 5 hours of the game in hard mode - and completing the first 7 chapters -, we can say that the game is a lot more faithful to the first episode than we thought it would be. Some will paradoxically bitch about the feeling of deja vu, but at least you'll get your share of dark corridors and low gravity sequences - something many feared would not make it to the final game after months of snowy media. Only when reaching chapter 8 will you discover Tau Volantis for a welcome change of scenery, or so it seemed since it's exactly when we stopped playing. Take a look at our 360 videos and find out if there is something for you in this third installment of the franchise.
So Forza Horizon 3 also benefitted from FM6: Apex. Quantum Break's PC version was Remedy's first foray into DirectX 12 development. And I also agree it seems like it was decided late in the process. (3 Hours ago)
Source: [url] He was referring to Quantum Break on PC. Also, I'm sure Turn 10 shared what it learned from Forza Motorsport 6: Apex with Playground Games (3 Hours ago)
@alimokrane: True, Remedy's Head of Communications said: "We have worked on this release for a while. We got a lot more experience in shipping DX11 titles." (3 Hours ago)
perform very well. I am expecting Gears 4 to follow suit. (4 Hours ago)
To be honest, QB looks great on XO. the PC port was a fiasco really.. MS shouldnt have forced them to do it. Other games which intended to have a DX12 port well early look great. ReCore and Forza H3 (4 Hours ago)
Not that DX12 wasn't (isn't?) over hyped :D (4 Hours ago)
AW runs at 10fps on my laptop, when UE3 and other engines thrive running on that shit toaster. (4 Hours ago)