After 5 years of absence, The Elder Scrolls series is back on PS4, Xbox One and PC, but instead of a sequel, we are given a port of the fifth episode with enhanced graphics and the addition of mods in the console versions (limited to what can be done with the original assets on PS4). The Elder Scrolls V: Special Edition still runs at 30 fps on Xbox One and PS4, but this time, the frame-rate is steady, making it a more pleasant experience than on 360 and PS3 5 years ago. Check out our videos inside to see what the game looks like on Sony's console.
All comments (23)
But also not having fast travel as readily available forces the player to explore. Then again, with Oblivion and scales loot, wxploration lost its point in TES anyway.
Sony will not allow genitalia and the like on ps4.
The almost unlimited alchemy system in Morrowind was amazing at the time. You could have tons of ingredients, now you're lucky if a game lets you carry 20 of something.In Star Wars Galaxies mmo, you could have blocks of 999,999 of something taking up one inventory slot.
Oblivion was dumbed down to the max, boring compared to Morrowind for myself but everyone is different, I get that.
Using Mark and Recall wisely in Morrowind wasn't as good as fast travel, I agree but it did the job. Morrowind for me, was the best of the 3 games that hit console. I didn't get to play Arena/Daggerfall. I've heard, those are even better depth wise. Of course one might have to put up with obtuse mechanics I'm guessing.
I think you might have misunderstood me. I totally agree with all of that. As for Fast Travel, i think it was GOOD that morrowind didn't have it available form anywhere to anywhere. Being smart about it and forcin players to walk means they will find more neat stuff. Which is good.
Grift:
I agree. Unfortunately i think Skyrim kept a lot (most) of the stuff that made Oblivion a much worse game than Morrowind. I mean, they do a much better job with the world and stories, but the loot and leveling systems are still rather lackluster imo. Which ultimately hugely impacts exploration and combat. Wish there was a mod like Oscuro's for Skyrim :/
Absolutely loving it again. Just exploring around, finding loot, reading stuff, taking in the atmosphere, all of that is still great. There's much more foliage in certain places and the new lighting effects when they appear are nice. Sadly of course still the same shitty looking character models and for the most part bad voice acting, with a few exceptions. It was utterly ridiculous in 2011 that a key character(s) in the game would have the exact same damn voice and accent as a simple Whiterun guard, looking at you....Schwarzenegger-like voice, Jesus, and it is still ridiculous now. Sword combat also remains unchanged and while it's really not too good, it isn't ruining my fun. But for the sake of God please let BGS come with a much much better combat system for TES VI in 2025/2030 (doubt we'll see it any sooner) where it actually feels like you are hitting a person instead of a wall or tree. Look at Dishonored 2 for that maybe. Luckily we of course also have magic and archery and that's still a lot of fun in my book.
I also agree with your reply to Grift. Skyrim was still too dumbed down.