The much anticipated PC version of Grand Theft Auto V is finally available since a few hours, and our first impressions are quite good, it looks like this is a very well optimized port! Our first videos are inside, running with everything maxed out except with MSAA4x, no TXAA and softest shadows on a SLI of 970 and an i5 @4Ghz.
Update: One video added.
All comments (29)
We might try some 4K videos though, who knows.
https://www.youtube.com/watch?v=5WwGvkpkMik
Sitting on a comfortable couch while playing on a big-ass TV. You're right though, it's so master race to drive around with mouse and keyboard. :)
Sure, in a few years we can brute force the higher settings with faster CPUs, but a DX12 update right now would work even better. Most of us with decent Intel CPUs from the newer generation could max these sliders with DX12, I'm pretty sure about that.
I actually tried everything maxed capped to 30 fps in 4k and it works pretty well. My GPUs definitely have headroom, but the CPU is not fast enough to maintain 60 fps with the highest draw distance.
i7 3930k @ 4 Ghz, SLI 970s
The way it's meant to be played.
What sort of Nvidia Inspector tweaking do you mean btw?
The vram thing is odd, it also shows double the usage. Maybe it has to do with the resolution and SLI, I only ever tried at 4k. Will try it at 1080 tonight and see if this shows 24gig vram.
Maxing everything out with MSAA4x in 2560*1440 I get 50-70 FPS, lowering AA to 2x I get 70-100 FPS, and the game is using between 3.4 and 3.8GB VRAM according to MSI Afterburner.
Just ignore the VRAM thing ingame.
Also, you don't need to force triple buffering as SLI forces it because it always need it, unless a game does not have an SLI Profile.
Why do you force AO in NVInspector if it's already in the game? (and without specific AO profile it may not work).
If there's an AO option in a game, then you don't need to enable it in the driver, it will be managed by the game engine, not added by the driver.