Vampyr was present this year at Gamescom and Focus sent us 15 minutes of gameplay on the pre-alpha version of the game. What you are about to see here is exactly what we were shown in Cologne. Beware, you'll need a good Internet connection to get the 5.3 GB video from our servers.
VAMPYR AWAKENS WITH 15-MINUTES OF PRE-ALPHA GAMEPLAY FROM THE CRYPT
The past week's Gamescom 2016 has been the perfect opportunity for journalists to discover Vampyr, the Action-RPG from DontNod, the creators of Life is Strange. The press had the chance to attend presentations made by the developers, and thus learn more about the game, its story and its gameplay mechanics.
Investigate the people of London, and peer through their bodies to see the quality of blood that flows through them. Perhaps you find a terrible person who you believe deserves to die, and decide to feed on him. But what if he suffers from poor quality blood? Perhaps a father - with no reason to lose his life - has the purest blood, and will therefore gain you greater experience points... your moral choices will directly affect the game world as you struggle to come to terms with your human/vampire duality.
Taking lives in London is not easy. Killing too many in a district may cause its infrastructure to collapse and turn into disarray. Every single life will also have a butterfly effect on the other NPCs surrounding them. Every life you take away will have consequences for the city and the people around them: Cursed be the choice!
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (48 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (55 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (1 Hour ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (1 Hour ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)