Rainbow Six Vegas has finally been released in Europe this week, so it's about time we finally released our traditional first 10 minutes video. For the moment it will only be available in 640 resolution, showing the first level of the game (in "realistic" mode), a level with some striking similarities with the second one of GRAW. Strange way to begin a game named Rainbow Six: Vegas, but why not. A 720p version will be online tomorrow when the game will head to Blimblim's HD capture hardware. Nevertheless even if not everyone will like its style, Rainbow Six Vegas is definitely one of the most important title of the Xbox 360 system.
Update: 720p version online!
All comments (29)
GoW didn't really do it for me, but this is great. Although realistic is *really* hard :P
Also, the AI even on Realistic seems a bit poor, like GOW it's easy to exploit how slow they react occasionally. I've had terrorists stood next to me doing nothing at all :(
I've also got stuck compltely twice requiring me to restart. It just doesn't seem like Rainbow Six to me, it seems just like a more pretty GRAW. I also miss my planning :(
"I'm not convinced by the infinite life thing either."
The idea is it keeps you in the game longer, instead of getting hit early on in the game.. then getting to the end areas and only being able to get hit once more and your dead sort of thing so you have to restart and NOT get hit at all throughout the whole thing just to have a chance later on...
I think it's way more satisfying than having a static health bar, it also eliminates health packs and other things of that nature, which are actually way more unrealistic than a slowly regenerating health.
All the v-sync issues? You'r implying there are more than one? As far as I've heard it just has an issue with v-sync, it just doesn't have it.
I see minimal to no tearing on my monitor from my 360, in fact I've NEVER noticed or looked for it, so I guess I'm a lucky boy but I don't see it on my friend's crappy tv or his monitor either.
All the v-sync issues? You'r implying there are more than one? As far as I've heard it just has an issue with v-sync, it just doesn't have it.
I see minimal to no tearing on my monitor from my 360, in fact I've NEVER noticed or looked for it, so I guess I'm a lucky boy but I don't see it on my friend's crappy tv or his monitor either.
On the postive side, the single player mode's graphics now use anti-aliasing and look pretty nice bar some naff low-res textures that remind me of the Xbox versions of the games. A definite improvement on the overrated Ghost Recon: AW. Also the multiplayer mode has slightly toned down graphics but no tearing as far as I can tell. Personally I'd rather have had the entire single player mode's graphics toned down to that level if it meant a smooth running game. Utterly fantastic game though but tarnished slightly by the same v-sync issues that plague most of Ubi Soft's other Tom Clancy games.
When will we get an Xbox 360 game that has amazing graphics and DOESN'T have any tearing or slowdown at all or isn't the hardware powerful enough?
Haven't noticed any tearing in Vegas, using hdtv. But some slowdowns when there are explotions or other debris flying around.
Oh and Kameo is (still) a fabulous looking game that has rock solid 30fps and Gears is a game that didnt tone down for multiplayer (like this game), but almost the opposite.
Then again I remember playing through GRAW that didnt have a single moment where it didnt run like crap and tear. This is a huge improvement.
I do find the V-sync a little annoying, it's weird that GOW is so much nicer V-Sync wise, I only really saw it in the cut scenes and when the little screaming monsters first attack you in the first act on Hardcore.
I also kind of hope the tone down the damage the shotgun can do from such range, you can be mostly behind cover, and a T 20 meters away can fire once and kill you, I guess it may just be because of realistic.
What is jarring is that Gears of War uses the same engine as R6V and yet it looks vastly superior graphically - it has much more detailed textures (some of R6V's would embarass an Xbox!) and better lighting yet has very little tearing. I've a feeling that R6V perhaps hasn't been optimised to the same extent as GoW or perhaps the developers just aren't as talented as Epic.