About the game
- Unreal Tournament 3
- PC, X360, PS3
- Published by Midway Games
- Developed by Epic Games
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Definately real time btw.
And yeah, realtime ^^
When is it due to come out for the 360 in europe? Will get that one for sure but I'm not interested in the story at all (guess very few will care about it).
First person GOW. Not too cool.
im guessing if ps3 has a decent exclusivity of the title then we wont be seeing this untill around fall 08 on the 360 imo. im buying on ps3 tho, mod suport rules, theres already like 20+ d/l maps (for free) and a ton of mutators giving you shields (ala halo) and a OTS cam (ala gears of war)
mod support needs to be implimented into all games imo, its just as big a deal as online play imo...well, on the ps3 at least since MS dont alow it.
this is cg,alas
The game rocks!!!
I'm in !
It's prerendered in the engine, and I think Mark Rein said it 'could be done in real time on PS3' but probably at 1 frame every 3 seconds or so.
First person GOW. Not too cool.
imo this is vid.
UT3 i f###### good i play ut's since 99
new KING come
They should make a cross over series game.. Unreal Vs Gears..
Those creatures look like a good adversary just like the locusts.. Imagine marcus taking on one of these suckers, or the locusts in the unreal tournament
DUDE! that would be one freakin sweet series!!! but make it just like gears, camera view mode and all
NO, it's NOT REALTIME. There's no load times, the graphics are WAY better than the actual gameplay, and you can SEE THE VIDEO COMPRESSION.
It's prerendered in the engine, and I think Mark Rein said it 'could be done in real time on PS3' but probably at 1 frame every 3 seconds or so.
You are overexagerrating there buddy.
I don't think it's real time as well. On my pc, it looks like a video, prerendered using the engine as Jigen said. Also, the player models look way more detailed than when playing on max settings
The lighting, number of models, shadows... all of it is extremely high level.