About the game
- Gran Turismo 5: Prologue
- PS3
- Published by Sony Computer En...
- Developed by Polyphony Digital
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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If this is on the soundtrack I will get it.
I love how the Japanese put so much effort in their games. :) Beautiful game.
and sorry but they put the least effort.
Such as the squealing tires during turns in GT5. A Western developer would say 'oh now that's not right'. But to Japanese they get nostalgia out of that or something so they decide to keep it in.
Thank you Sony.
I played the Demo and therefore I knew the graphics and sounds weren’t going to be that great (I have a Toshiba 42X3030D running 1080p and GT5s graphics is IMO greatly overrated. The cars are great, no doubt, but the tracks are horrible IMO), what I mean is more basic stuff.
I never was in GT, actually I avoided GT altogether till now so I didn’t know.
Races seem to start always “on the fly” (a nice penalty in MP for the last placed player) and the online multiplayer mode seems to be a stupid matchmaking system…
That was all it needed to ruin most of the fun for me…
Hey should have looked at PGR2… that was an IMO perfect online mode.
Or am I doing something wrong?
I just came in this topic to tell you this, as I have no interest in racing games and probably never will.
the japanese seem to slack off when it comes to animations and physics, something westerners seem to push more and more. and tbh. there are far more western games that impress then japanese, mainly for those very reasons stated above. animation and physics go a long way to making a believable world. and japanese games tend to have the bare minimum of both. if at all. i mean, you only have to look at losy oddysee or even MGS4 to see animation IN GAMPLAY takes a back seat to everything else. its not detrimental to the overall experience, but it would improve things a lot if they where better.
I couldn't help but think of Bethesda when I read this. While it is mainly true of Japanese developers, can you imaging how much better Oblivion would have been if characters had more than three frames of animation for most things? Jumping only had two. Up and down again. Or is that only one?