Today Ubisoft announced that Tom Clancy's Ghost Recon Future Soldier for PC will be available in stores and for digital download on June 15th. You will find below the specs and some details.
PC version specific features:
- PC high standard visuals (DX11 renderer, new Hi-Quality Assets, new Post Process Effects, multi-monitor solutions support, TriDef stereoscopic support).
- DirectX11 enhanced: Tessellation (for soft 3D models), Compute Shaders-based realistic lighting (for Global Illumination), Volumetric Fog.
- Online Widget: Party, Friends and Ghost Feed functionality can be accessed at any moment from any screen.
- Extended party functionality: simplified and more flexible invitation system.
- Party text Chat.
- Uplay Friends system
- Fully customizable controls for the localized keyboards
A temporary broadband connection will be required for one-time product registration at first launch using the player Uplay account. From that point on, no permanent connection is required, except for online modes.
Minimum hardware requirements:
- Supported Operating Systems: Windows® XP (with Service Pack 3)/Windows Vista® (with Service Pack 2)/ Windows 7® (with Service pack 1), both 32 bit & 64 bit versions
- PROCESSOR: Intel Pentium D 3.0 Ghz or AMD Athlon64 X2 4400+ 2.2Ghz
- RAM: 1GB Windows XP / 2GB Windows Vista or Windows 7
- VIDEO CARD: 256 MB DirectX–compliant, Shader 4.0–enabled video card**
DIRECT X®: DirectX 9.0c
- DVD-ROM DRIVE: DVD-ROM speed 4x, dual-layer drive
- SOUND CARD: DirectX 9.0c – compliant sound card
- HDD space : 25 GB
Recommended Configuration:
- CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher
- RAM: 2 GB Windows® XP / 3 GB Windows Vista® & 7®
- Graphics Card: 1024 MB DirectX–compliant, Shader 4.0–enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better
Additionally, Tom Clancy’s Ghost Recon Future Soldier is scheduled to release for the Xbox 360® and the Sony PlayStation®3 computer entertainment system on May 25th, 2012 in the UK.
I really hate motion blur in games tbh, it ruins it because it makes it feel like you're viewing everything through a camera even more, kills the belief that I'm actually playing the character. I know it IS a camera and I know their is numerous technical reasons to the blur as well as a stylised use of it, but I still really dislike it. Hope Ubi don't botch this up though.
Commented on 2012-04-04 18:21:05 In reply to Blue_Eagle44
Posted by Blue_Eagle44 I really hate motion blur in games tbh, it ruins it because it makes it feel like you're viewing everything through a camera even more, kills the belief that I'm actually playing the character. I know it IS a camera and I know their is numerous technical reasons to the blur as well as a stylised use of it, but I still really dislike it. Hope Ubi don't botch this up though.
It's not a real camera. That distinction is more semantics than anything. Depth of field and motion blur are two things I turn off in most games that let me, because they're almost always horribly implemented.
at the end of the month im getting my self build which meets all the requirements for the Recommended Configuration, ill be getting an AMD Bulldozer 4170 cpu with an ATI 6870 GPU and 8GB kingston hyper x DDR3 1600 memory running on windows 7 pro, all for just a little bit over £400, not bad when you think about it as the next gen consoles will be at least £300 when they come out in 2013 (might come out in 2013 except for the wii u which is supposed to be out before xmass 2012).
Commented on 2012-04-07 13:01:47 In reply to Blue_Eagle44
Posted by Blue_Eagle44 I really hate motion blur in games tbh, it ruins it because it makes it feel like you're viewing everything through a camera even more, kills the belief that I'm actually playing the character. I know it IS a camera and I know their is numerous technical reasons to the blur as well as a stylised use of it, but I still really dislike it. Hope Ubi don't botch this up though.
... I can agree if you mean over bearing of screen based motion blur... but wave a hand in front of your face. Surprise, it blurs with motion. Object based motion blur is perfectly realistic.
I love motion blur, but not in a exagerated way. Enough to see the game, but also enough to notice the motion blur. Many games can pull it off nicely.
The only motion blur I hate is when it looks disorted, kind of like a screentearing. Unreal Engine has it and Lost Planet 2.
aphex187
@nostradamus: I'm getting told I have a low IQ by a child? You wouldn't know a good game if it hit u on that spoilt brat face of yours (48 minutes ago)
nostradamus
@aphex187: yes, you have shitty IQ, the game also. (1 Hour ago)
Moonwalker
My review of TLOU is online, i 9.8'ed it, best believe! :) (4 Hours ago)
Game2k
You can watch every E3 press conferences right here on Gamersyde. (1 Week ago)
BlimBlim
I'm currently working on our servers to be ready for E3, some disruptions are to be expected! (1 Week ago)
Driftwood
If you are interested in Arma 3, stick around between now and tonight. ;) (> 3 Months ago)
Game2k
You can follow the Playstation Meeting live right here [url] (> 3 Months ago)
Driftwood
Rocksmith will eventually be released in Europe on September 27 (360/PS3) and October 18 on PC. New content with the new possibility to plug in a bass guitar. (> 3 Months ago)
Driftwood
A couple of updated release dates for games to come: Far Cry 3 will be released on 360/PS3/PC on November 29 in Europe and December 4 in North America. (> 3 Months ago)
Driftwood
After Max Payne 3, more PC videos with Project CARS. :) (> 3 Months ago)
All comments
Why must Ubisoft put their anti-PC propaganda even in their screenshots?!
:P
I really hate motion blur in games tbh, it ruins it because it makes it feel like you're viewing everything through a camera even more, kills the belief that I'm actually playing the character. I know it IS a camera and I know their is numerous technical reasons to the blur as well as a stylised use of it, but I still really dislike it. Hope Ubi don't botch this up though.
I really hate motion blur in games tbh, it ruins it because it makes it feel like you're viewing everything through a camera even more, kills the belief that I'm actually playing the character. I know it IS a camera and I know their is numerous technical reasons to the blur as well as a stylised use of it, but I still really dislike it. Hope Ubi don't botch this up though.
The only motion blur I hate is when it looks disorted, kind of like a screentearing. Unreal Engine has it and Lost Planet 2.