Blueside is back with Kingdom Under Fire II and its impressive graphics engine. They have also announced that they will be present at the next Game Developer's Conference in Japan. More details inside.
Announcement for GDC
Blueside, making a speech at CEDEC 2012 about “Game Engine FAME tech 2”!!
• Attending Japan’s biggest game developer’s conference that has been held the 13th time this year.
• Making a speech about in-house game engine “FAME tech 2” main functions applied in “Kingdom under Fire ll”.
Blueside will be the only game development company in Korea to attend at Japan’s biggest game developer’s conference in Yokohama during August 20~22nd. Manager Hyo-Jung Shin will talk about their in-house game engine “FAME tech 2” dealing with animation functions.
CEDEC is Japan’s largest game developer’s conference held by Computer Entertainment Software Association (CESA) and is one of the leading game developer’s conference and many famous developers such as Miyamoto Shigeru who is known as the Mario’s father and Tim Sweeney at EPIC GAMES etc. had made a speech here.
When famous game development companies primarily introduce their in-house new techniques or reveal their undisclosed information, CEDEC is also widely known for its authority as with GDC of America.
Manager Hyo-Jung Shin from Blueside will talk about their game engine “FAME tech 2”, which is used for “Kingdom under Fire ll”, a MMO Action RTS which is famous for its epic scale troops battles. At his presentation, he is going to explain about unique features of FAMEtech2 such as Animation Cashing technique that can process massive numbers of units within short time, Parametric Blending technique which can generate various characters’ animations in real time most naturally and Animation process by IK that handles animation of enormous monsters in real time.
Animation Cashing is a technique used for “Kingdom under fire ll” where more than ten thousand units appear in real time on screen. It is the very genuine core feature of FAME tech 2 that enables to process animation of massive units smoothly even at the low-end machines too and so far such technique has not been achieved yet by any other commercial engine developer except from Blueside.
Example: Fast animation process for massive units by Animation Cashing
Parametric Blending is a technique to generate characters’ animations for various circumstances efficiently. It classifies complex movement of characters into properties and blend basic animation in real time to generate various animations responding to various circumstances.
Since it is a real time animation generating technique by program, it can reduce the development time for character animation dramatically and it helps the developer to produce higher quality animation efficiently. At his speech, he will present unveiled new class of “Kingdom under fire ll” with Parametric Blending adaptation
Half a decade later they show us only 3 screens ? Come on... Thought this would be a SP brawler/RPG like the first KUF or like Viking. MMO ? Well, no thanks.
PS: Im aware that its not 5 years yet, but it sure feels so.
I was already thinking it got canceled.
Commented on 2012-08-17 14:09:49 In reply to SplitTongue
Posted by SplitTongue Half a decade later they show us only 3 screens ? Come on... Thought this would be a SP brawler/RPG like the first KUF or like Viking. MMO ? Well, no thanks.
PS: Im aware that its not 5 years yet, but it sure feels so.
I was already thinking it got canceled.
before you start pointing fingers on what is a clearly convoluted development, but everything, decisions, dropped platforms are exposed here for our understanding. lots of previews and interviews every 6 months or so.
Rage is only permissable on pos vapourware as Versus XIII and Last Guardian.
this doesnt seem to ever be coming out. is it actually releasing on the 360 now? because there was a point where it was, then wasn't...suck a fucked up dev cycle. and for what? a dynasty warriors, brainless hack and slash....yey?
Commented on 2012-08-17 15:35:41 In reply to Phaethon360
Posted by Phaethon360 The 3rd shot: dat massive ass
Nostradamus, peep into your all knowing brown eye and reveal to us what release dates you predict for all these games.
360 version development was droped along the way year&half/2 years ago. ps3 version was considered for porting purposes & the same time, but we all can clearly see that if they can finish the game without turning it from the early awesome vision & scope, into a shitty F2P downsacalled for budget purposes, we will be lucky. no console versions.
Posted by KORNdog a dynasty warriors, brainless hack and slash....yey?
you clearly never played a Kingdom under Fire game.
when I first saw this it looked ahead of the times now it looks behind the times, any longer and the visuals may be dated to the point of irrelevance especially as the art isn't exactly demonstrating any originality or beauty.
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All comments
PS: Im aware that its not 5 years yet, but it sure feels so.
I was already thinking it got canceled.
Half a decade later they show us only 3 screens ? Come on... Thought this would be a SP brawler/RPG like the first KUF or like Viking. MMO ? Well, no thanks.
PS: Im aware that its not 5 years yet, but it sure feels so.
I was already thinking it got canceled.
Rage is only permissable on pos vapourware as Versus XIII and Last Guardian.
Nostradamus, peep into your all knowing brown eye and reveal to us what release dates you predict for all these games.
The 3rd shot: dat massive ass
KUF2 looks promising,I hope to see more in the following months
The 3rd shot: dat massive ass
Nostradamus, peep into your all knowing brown eye and reveal to us what release dates you predict for all these games.
a dynasty warriors, brainless hack and slash....yey?
Well shit, I was waiting for this, the girls are hot as hell.
IS this a MMO now?
Well shit, I was waiting for this, the girls are hot as hell.
You superman now ?
Of course!
nah, Im reading The New 52 stuff about him, loved it so Im using an avatar.