Ubisoft revealed in Cologne a new fighting game: Fighters Uncaged, exclusively for Kinect that will be available in November 2010. Images and trailer inside.
Press release:
LONDON, UK - August 18, 2010 – Today, Ubisoft® announced Fighters Uncaged, a new fighting game that will be available worldwide in November 2010 exclusively for KinectTM on Xbox 360® video game and entertainment system from Microsoft. Developed by AMA Studios, Fighters Uncaged will deliver players the excitement of real fighting competitions, in addition to teaching players mixed martial arts techniques.
“Fighters Uncaged is the first motion fighting game for Kinect, dedicated to a core audience,” said Caroline Stevens, EMEA director of marketing at Ubisoft. “Fighters Uncaged requires players to get out of their seat to engage in a controller-free full-body combat game and experience the authentic fighting style of Thai boxing.”
Leveraging the Kinect technology, Fighters Uncaged delivers players an immersive total-body combat experience. Players will be able to create 70 different strikes inspired by martial arts and compete in 21 different fighting environments such as rooftops, dark alleys, gritty city docks and abandoned church. Included are diverse opponents with unique fighting styles, devastating combos with voice-activated super strikes, opportunities to upgrade your character by unlocking new skills and a jump-in multiplayer feature to take your enemies down with your friends.
All comments (29)
Just look at the last image, the hands are obviously in a different position from what is on screen.
Just look at the last image, the hands are obviously in a different position from what is on screen.
kinect however, just looks like a load of crappy, basic shovelware. that's when they're actually working of course. i dont think i've seen an on-stage demo that has worked flawlessly yet. there is alwasys something wrong be it major lag and latency, or just it's complete inability to recognise a players movement accurately. unless of course it's pre-recorded/pre-rendered and simply acted alongside to make it seem real (Star wars anyone). kinect is a mess of a product, MOVE, despite being a complete Wii rip-off, at least can be adapted for a range of games and genre's...but more importantly...it actually WORKS. kinect doesnt have that redeeming quality. they should have either canned the idea once they new it didnt work as advertised, or at the very least kept with the original spec and sold it relatively cheap to at least stand a small chance of getting SOMe market saturation. at least then it wouldnt be a complete laughing stock.
This doesn't even look like a game, more like a tech demo. If it's part of a pack of other "games" or sports, I guess it's ok...but if they're trying to sell this as a full retail they must be crazy.
kinect however, just looks like a load of crappy, basic shovelware. that's when they're actually working of course. i dont think i've seen an on-stage demo that has worked flawlessly yet. there is alwasys something wrong be it major lag and latency, or just it's complete inability to recognise a players movement accurately. unless of course it's pre-recorded/pre-rendered and simply acted alongside to make it seem real (Star wars anyone). kinect is a mess of a product, MOVE, despite being a complete Wii rip-off, at least can be adapted for a range of games and genre's...but more importantly...it actually WORKS. kinect doesnt have that redeeming quality. they should have either canned the idea once they new it didnt work as advertised, or at the very least kept with the original spec and sold it relatively cheap to at least stand a small chance of getting SOMe market saturation. at least then it wouldnt be a complete laughing stock.
Anyway, this looks bloody horrible. Stiff and booring is the only thing i see here, the ubisoft fitness block-kicking looked more fun tbh :P
kinect however, just looks like a load of crappy, basic shovelware. that's when they're actually working of course. i dont think i've seen an on-stage demo that has worked flawlessly yet. there is alwasys something wrong be it major lag and latency, or just it's complete inability to recognise a players movement accurately. unless of course it's pre-recorded/pre-rendered and simply acted alongside to make it seem real (Star wars anyone). kinect is a mess of a product, MOVE, despite being a complete Wii rip-off, at least can be adapted for a range of games and genre's...but more importantly...it actually WORKS. kinect doesnt have that redeeming quality. they should have either canned the idea once they new it didnt work as advertised, or at the very least kept with the original spec and sold it relatively cheap to at least stand a small chance of getting SOMe market saturation. at least then it wouldnt be a complete laughing stock.
This looks pretty lame though. I really don't see how Kinect is going to add up to a package that can come close to the Wii and it's stellar AAA first party games. I have a really hard time believing MS and/or Sony are gonna match the Wii anytime soon.
I'd love to be wrong above move and kinect, but i'm sure as hell not buying either anytime soon.
I do agree though that it's the wrong time for developers to start investing resources into 3D. KZ3 for example.. it does indeed look improved over KZ2 but there can be no getting around the fact that considerations have to be made in order to offer 3D that odds are nobody here will take advantage off on release day.
KZ3 may still look better.. but without that 3D investment it would probably be safe to assume that it would of looked better still - 1080p springs to mind.
facepalm:
It's no better than move, but certainly no worse.