It was in a sunny late afternoon that Driftwood and I went to the French Halo Reach Beta presentation in Paris. It wasn't long before the weather turned stormy and it started to rain. A bad omen for a highly-anticipated game?
On time as usual, we are among the first to arrive. A cybercafe had been turned into a game room for the occasion. No presentation, no speech, we take a seat in front of one of the huge, freshly unpacked LED TVs.
Beginning with the classy lobby menus, we notice the efforts made by Bungie. The matchmaking options are numerous and the different screens are clearly displayed. But let’s focus on the new customization features. Similar to Halo 3 we are able to change some of the armour parts: the helmet, the chest, and shoulders. But now, you’ll have to unlock them by reaching higher grades and earning credits to buy them. Therefore, you'll need to get more and more frags in the different multiplayer modes. Of course you can still choose your armour colors and customize your emblem.
After having made a beautiful but not really discreet Spartan, the first game starts with classic team CTF in a spatial complex called Sword Base. You begin by choosing a class :
• The Expert Markman can run
• The Stalker becomes quite invisible
• The Operator generates a surrounding shield by hiting the ground
• The Airborne can fly by using a jetpack
Of course these capabilities are temporary and you’ll have to use them cleverly. Please note that you can switch to another class any time you get killed.
The game finally ends with a one thing being certain : we definitely don't measure up to Halo fans!
We finally try a new mode called "Headhunter" on the new Powerhouse map. Each player collects skulls spread all over the map, and then he has to drop it in one of the dropzones whose location is constantly changing. The first one who manages to drop 10 skulls at the same time, wins the game, otherwise the winner will be the player who has brought the most skulls at the end of the allotted time. Of course, don’t expect it to be as simple as picking flowers, and the other Spartans will shoot you with pleasure to retrieve the skulls you are carrying.
After some frenetic frags - and on organizers demand - we vote for the new Boneyard map, associated with a new mode: Invasion. And surprisingly, it's a futuristic quad race, reminiscent of the race mode in GTAIV. Indeed it's a checkpoint race and you can step out of your vehicle and spread chaos. I may as well tell you right away that the fans were in trance state!
A new episode doesn't necessarily mean new features, but Bungie has undeniably worked hard to deliver just that! First, your Spartan moves slower and doesn't jump as high. Moreover you'll get fall damage if you drop from too high. Let's also note that it takes more time to get your shield and your energy regenerated.
About melee attacks, you'll first need to break down your enemy shield before killing him. But the key feature is the new Assassination move. To use it, you'll have to get close to your enemy from behind and press the melee button. It will result in a nice and humiliating animation!
The class choice also adds a strategic touch and should be decisive, depending on the game mode and the map. Moreover the powers are limited enough, and quite restrictive, keeping the balance of the game intact.
Regarding weapons, the beta includes two new ones that we unfortunately didn't have the chance to try: the grenade laucher and the plasma laucher. Some slight changes have been made to previously existing ones, in order to balance gameplay (reload time, range, rate, damages, etc ...).
Finally, in addition to Halo 3 modes, there are four new ones. The first two ones are detailled above, and the others are:
• Stockpile where each team have to drop four flags which appear randomly in random zones.
• Generator Defense which takes place in the Overlook map where three Elites have to destroy three generators defended by three Spartans.
The maximum number of players is still 16 (depending on mode), and the Theater Mode will still be present.
Before considering the technical part, it's important to mention that the huge TVs with factory settings clearly didn't emphasize Halo Reach graphics. Some of them even had the 100Hz option activated (with image ghosting and other artefacts), and it seems that the consoles were badly configurated (bad resolution and bad cables).
Obviously, in these conditions it was really difficult to evaluate the efforts made by Bungie, and the game seemed quite close to Halo 3, with a better lightning model. Some textures are blurry, and the aliasing is very noticable (certainly increased by the TVs size). We cautiously blame the bad settings and the fact that it's only a beta version.
Nevertheless, in addition to lightning, the other nice touches regard character and weapon animations, which are more detailled and realistic. For example, Assassinations are really great.
All comments (23)
The ones that cry the loudest about graphics will more than likely be the ones that wont have the option in playing the game (retail) offered to them anyway...as is usually the case with exclusives.
Edit: Done.
You didn't seem to have played any Invasion on Boneyard, that's really the only new mode worth talking about. Too bad. Hopefully it really was the TVs that made it look ugly, the Vidoc got me quite hyped for the gfx to say the least.
Small error at the end of the article: it's "lighting" not "lightning"
I'm still nervous about the new armor perks but Bungie being Bungie it should be really a great new mechanic to the gameplay. Lets hope.
I just hope this time they don't pull the BS move of blocking people out of certain gametypes by not buying the new maps that come out. That's still my biggest gripe with the whole Halo thing.
Still not sure if I wanna buy ODST just for the beta, but after the newest video I'm getting really damn tempted. Especially since Bad company 2 is starting to really grow old for me. I was hoping that game would last longer.
but
Boring MP stuff all the time,man..show some SP Campaign clips you guys at Bungie !
These days they always promote each game on MP MP MP,god...guess I belong to the minority who doesen't care much about that,Wanna c some SP media !
Anyway,you guys did a great report on this,thanks.
but
Boring MP stuff all the time,man..show some SP Campaign clips you guys at Bungie !
These days they always promote each game on MP MP MP,god...guess I belong to the minority who doesen't care much about that,Wanna c some SP media !
Anyway,you guys did a great report on this,thanks.
So don't be so surprised that the aspect that gives the game, by far, it's most replay value is the aspect that gets so much attention so often. Maybe Crysis 2 or Reach can be that exception of SP measuring up to the MP?