For Honor's first anniversary will be marked by the debut of Season 5, Age of Wolves. Starting February 15th the game will receive a slew of updates amog which 5 new heroes, dedicated servers, a new training mode and more. Get the details after the jump. Update: CGI teaser added.
ENTER THE AGE OF WOLVES IN FOR HONOR® SEASON FIVE, COMING FEBRUARY 15
Dedicated Servers Releasing During Season Five
SAN FRANCISCO – January 25, 2018 — Today, Ubisoft announced that For Honor® Season Five, Age of Wolves, will launch simultaneously on PlayStation®4 computer entertainment system, Xbox One and PC on February 15. Coinciding with For Honor’s first anniversary, Age of Wolves will enhance the core player experience by focusing on Hero balancing, matchmaking and connectivity. Launching as a free update, Age of Wolves will bring major hero updates, fight system changes, new customization options and more. Dedicated servers and a new training mode will also be released during the season. '
Implementation of Dedicated Servers
Following a successful Open Test in December that allowed the production team to gather players’ feedback and data, the dedicated server infrastructure will be implemented in For Honor during Season Five. This implementation will remove the resyncing, session migrations and NAT requirements and deliver stable connectivity on all platforms. The exact timing of the implementation will be communicated at a later date.
Major Heroes Updates
Five Heroes – Kensei, Conqueror, Highlander, Berserker and Nobushi – will receive major gameplay updates in order to re-balance the available roster. The Kensei and Conqueror will both receive new movesets, animations and more to their kit, while the Highlander, the Berserker and the Nobushi will also receive meaningful balancing updates. Following Season Five, more heroes will receive similar balancing updates as the development team continues to prioritize game balancing.
New Training Features
After the launch of Season Five, For Honor will introduce three new training modes designed to change the way players hone their skills. Newcomers will be able to learn the basics of the game as well as more advanced techniques in the Apprentice Trials and the Warriors Trials modes. Finally, the Arena mode will allow advanced players to practice against specific heroes and moves that will prepare them for any potential fighting combinations.
“Following our launch in February 2017, our team was focused on building on the initial experience by adding new heroes, modes and continuous gameplay updates,” said Damien Kieken, Game Director “For the beginning of 2018, we want to focus on the core experience and address player feedback by prioritizing online stability and hero balancing.”
Season Five will also bring several quality of life updates including a new item that will boost XP in exchange for salvage, the shift of 4v4 Ranked Mode from Dominion to Tribute, a new reputation level cap, new gear progression and more. Age of Wolves will be the first season of a full year’s worth of content coming to For Honor in 2018. To learn more about the development’s team vision for Season Five and beyond, please visit: https://news.ubisoft.com/article/for-honor-season-...
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way.
For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/ForHonorGame and on Twitter at twitter.com/ForHonorGame.
For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.
*Associate Ubisoft studios include Quebec, Toronto and Blue Byte.
i remmeber i have bloodborne and then comes another "N"th playtrough with it. for fuck sake, such a great game. (11 Hours ago)
instead my ps4 is gathering dust like shit this year. fuck that shit spiderman game and the repetitive dad of war, at least there is some ammount of variety to try stuff, even if some is ... eh. Then (11 Hours ago)
yea, I don't really know how emulation works. (12 Hours ago)
The CPU will probably have multiple compatibility layers, replicating each architecture. Most likely just for PS3 and 4. Any decent CPU within the last decade has the PSX covered. (16 Hours ago)
@KORNdog: Probably an architecture thing, or something to do with the bios. Most emulation is brute forced. There's a good reason why the likes of PS3 are only now being efficiently emulated. (16 Hours ago)
Bit isn't that just like any emulator? Isn't a SNES emulator on a modern PC pretending to be that old hardware to give more accurate results during emulation? (21 Hours ago)
@b0vril: what I don't understand about it is everything I've read says it lets the CPU "pretend" to be the native CPU of the console it's running backwards compatible games for. (21 Hours ago)