As you know, we love it when a game manages take us on a memorable journey, when it allows us to explore new sensations and discover something new. Eastshade might very well be one of these games. We were just contacted by Danny Weinbaum, who used to work as a 3d artist at Sucker Punch (inFamous: Second Son) and we were immediately intrigued by his studio's first title. You'll play the role of a painter who will be able to compose his own paintings anywhere in the world, interact with the people he will come across and craft various things in order to overcome obstacles. Apparently, your choices and actions will have an impact on the world and you'll have to take responsibility for your behavior somehow. The game has been announced on PC for an early 2017 release but more systems are planned already. Trailer and images inside.
You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Surmount natural impasses to reach forgotten places. Experience how your actions impact the world around you.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (5 Hours ago)
*about game engine graphics pipelines (5 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (5 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (5 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (5 Hours ago)