The first look at the new Resident Evil 2 was unveiled during the PlayStation Showcase and the visuals speaks for themselves, the game has been completely rebuilt with Capcom's RE Engine. It's coming January 25 2019.
Return to Raccoon City in a Spine-chilling Reimagining of Resident Evil® 2 This January
Capcom Expands Upon the Original Fan Favorite Survival Horror Game with a Deeper Narrative Experience
LOS ANGELES – June 11, 2018 – At the Sony Interactive Entertainment (SIE) E3 press conference today, Capcom, a leading worldwide developer and publisher of video games, unveiled the first look at the new Resident Evil® 2, one of the most highly anticipated games of all time. Based on the original genre-defining masterpiece, the new game has been completely rebuilt from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. Resident Evil 2 brings its reimagined brand of horror to the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC on January 25, 2019.
As one of the most influential and critically acclaimed video games of all time, the original Resident Evil 2 introduced some of the most memorable experiences and characters in the long-running Resident Evil franchise, which has sold over 83 million units worldwide. Originally released in 1998 on the PlayStation® console, the game continued the storyline of the first Resident Evil® and embodied the action, tense exploration and puzzle-solving gameplay that defined the series.
Resident Evil 2 introduced characters who would go on to become some of the most iconic and beloved heroes in Capcom’s history: rookie police officer Leon S. Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. They must work together to survive and get to the bottom of what is behind the terrifying attack. Both Leon and Claire have their own separately playable campaigns, allowing players to see the story from both characters’ perspective.
Twenty years later, the new Resident Evil 2 sees the nightmare return, now with unprecedented levels of immersion as seen in last year’s acclaimed Resident Evil® 7 biohazard. With Capcom’s proprietary RE Engine powering a new photorealistic style, the characters themselves appear sharper than ever and the grotesque hordes of zombies are brought to life with a horrifyingly realistic wet gore effect. Zombies now react in real time as they take instant visible damage, making every bullet from the player count. Stunning lighting brings the familiar rooms and corridors of Raccoon City Police Department to new life. Players will feel they’re in the shoes of heroes Leon and Claire, terrified to step out of the light for fear of what flesh-eating nightmares might await them in the darkness.
“The press and fan reaction to Resident Evil 2 when we said ‘We Do It’ in 2015 has been overwhelming. We’ve been very eager to unveil the new game to the world this week,” said Capcom Producer Yoshiaki Hirabayashi. “We want fans to see the reimagining of Resident Evil 2 not only captures the magic of the beloved original, but also expands it to deliver a richer experience. The first look at E3 is just a taste of what’s to come.”
Attendees at this year’s Electronic Entertainment Expo (Los Angeles, June 12-14) can get an early preview with the first hands-on demo opportunity for Resident Evil 2 at Capcom’s booth in the South Hall, #2223. There, they can experience a completely new take on one of the most iconic moments in the Resident Evil® franchise – joining Leon on his first day on the job at RPD as he explores the station for clues on how to make it out of this nightmare alive.
" it just so happens it's women who suffer the most abuse by a large margin" Or, you know, men take the abuse and present the other cheek because they were raised with notion to be stoic. (2 Hours ago)
at the end of the day woman still have a long way to go before they're seen as equal. i think it's only fair to focus on THEIR troubles until we achieve it. (3 Hours ago)
@KORNdog: No, it doesn't. That's like saying only 30% of men have a disease, so let's just focus on women. (3 Hours ago)
it was just a means to find strength in numbers and speak out against abuse. for everyone. it just so happens it's women who suffer the most abuse by a large margin. it makes sense to focus on that. (3 Hours ago)
but as i originally stated, there were no limitations regarding gender as to who could use the metoo movement. when it first started there were reports that over 30% of those using the # were male. (3 Hours ago)