We took advantage of the last day of E3 to capture a bit more of Forza Motorsport 5. This time I was in control and disabled all driving assist. More details about the triggers feedbacks after the click.
Vibrations in the triggers were present and working, and globally it felt very good. For example, when the wheels were burning or the car drifting, the right trigger (acceleration) had a stronger vibration. While braking, some judder could be felt in the left trigger and were stronger when the wheels were locked.
All comments (23)
It's more an option for wheels than pads, in my opinion, as the "normal" steering will turn the wheels acording to the car's speed, to make it feel better.
It's more an option for wheels than pads, in my opinion, as the "normal" steering will turn the wheels acording to the car's speed, to make it feel better.
oouuchh PCARS influences?...that is sad.
oouuchh PCARS influences?...that is sad.
PC on a PC in pre alpha stage makes Forza look mediocre at best
http://www.youtube.com/watch?v=R1gUPfhBt94
PC on a PC in pre alpha stage makes Forza look mediocre at best
http://www.youtube.com/watch?v=R1gUPfhBt94
Also, consoles should never be judged on launch lineups. Half of their development is made without even having final dev kits.
Also, consoles should never be judged on launch lineups. Half of their development is made without even having final dev kits.
GT on PS4 will have night racing, 24hrs and weather. They already have on PS3 on few tracks. Also drive club in having 24hrs cycle, night racing. Forza horizon had it as well but not in this one.
PC on a PC in pre alpha stage makes Forza look mediocre at best
http://www.youtube.com/watch?v=R1gUPfhBt94
http://www.youtube.com/watch?v=R1gUPfhBt94
where is damage model? Customizing... hahah what a fag
where is damage model? Customizing... hahah what a fag