Third part of the Behind 2027 series is here. Developers talk about the combat and weapons of Deus Ex: Human Revolution.
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (2 Weeks ago)
CraCra Y a un souci sur les forums ? (5 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (8 Weeks ago)
der_ton Pretty sure Loakum was making fun of religious naive people who thought that God and Trump have a good connection. And the most recent "Bruh..." means "Bruh, don't you get my sarcasm?" (9 Weeks ago)
Loakum @b0vril: Bruh… (11 Weeks ago)
b0vril @Loakum: You know who else God protected from assassination? Hitler. (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (18)
It could be argued in that usual absurd way that you don't of course have to save state like this. Unfortunately, gamers that enjoy their games to the point they really feel part of an experience, just knowing you can activate this safety net is enough to make the idea of consequence as something of a joke- much like if you knew in real life you could also rewind back to a preferred point. Save states are an excellent addition for some software but are the cancer of most pc games
I'd prefer the option to be there then not tbh. As you said yourself. No-one is forcing you to save every other step, so dont. You want the intensity of a situation and the repercussions of your decisions, then only save at the end of your current session. Simple really.
Save states are fine for those that need them and i'm not saying they should be outlawed entirely, but a choice chosen at your game start would be all they need to do or something
A good example being their inclusion into Forza 3 in the form of rewinds. Forza 4 wisely allows you to disable them before a race which is a very smart decision based on clearly many pissed fans moaning about the feature. It's then up to the player but not in the way you suggest
All you need to enjoy games with save states, is some self control. Dont use the system and all the problems are solved, even if you are aware of the system being there it shouldnt effect how you play unless you actually use it.
I mean, do you really need the game to actively switch off a feature for you not to use it? Seems kinda weak?
Like i say i'm clearly in a minority so lets just leave it there.
I might reconsider this one.
My example might be that while in our real life we have the chance to rewind time prior to any considered hairy moment. Some of the things that were once feared or considered a danger to us wouldn't exist in that same way any more. Such things that don't result in certain death like perhaps walking to the very edge of a cliff might not concern us if we knew how easy it was to alter out consequence. We would naturally behave differently because of this and it's exactly now how i act differently now because a save state exists in a game
With your logic games shouldn't have difficulty settings, because it ruins the tension when I know I can just play the game on an easier setting. You're just creating problems where there ain't any. If you don't like it, then don't use it.
Your argument doesn't make any sense
You're also taking what i say to an extreme regards to difficulty. Obviously you choose your difficulty level, i'm not applying what i say to that- perhaps an even more minority would disagree?
The argument that you don't have to use it is so missing the point about what i said in the first place and don't understand why people need to say it
Where i am, your argument also doesn't make any sense, because you aren't me
Some games absolutely benefit from taking the safeties off and letting the player deal with his/her actions. It can really slow you down and make you think about the choices and actions you'll make. Can really add to the imerssion.
As for Deus Ex.. for me at least I'd probably like to play it with quick saves/loads as I love playing these kind of games with full stealth and that can be so difficult as it's mostly trial and error during your first run.
Although I don't think I would weep if there weren't save states. Messing up and having to think on your feet is fun too.. and frustrating :p
I honestly do like save states but not when i'm not given an option to disable them before you start your game- what game actually does?
I think it's an important part of the game enough thay devs should focus more time into getting it right for everyone
When it is i play this, i could always employ someone to kick me in the nuts as punishment i suppose should i be thinking about savestates in this way