About the game
- Demon's Souls
- PS3
- Published by Sony Computer En...
- Developed by From Software Inc.
- French release: 2009
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- Copyright 2007-2009 Gamersyde SARL
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GOTY for me
Awesome reviev
http://www.eurogamer.net/articles/demons-souls-rev...
I don't know much about this game and this "walkthrough" did nothing to get my interest juices flowing.
Almous finished korea version. it has english vo and menus
GOTY for me
Awesome reviev
http://www.eurogamer.net/articles/demons-souls-rev...
i got to get this game!
Let me make it crystal clear. Imagine you're playing Oblivion and you come across a boss. You die, but before that you realised that Fire was working against the boss. So once you die, you can leave a note on the ground. So, when some other player comes through that area, they can read your hint and even rate that hint if it was actually useful.
You can even see ghost replays. This game is adding online stuff to a single-player RPG. That's an immense step forward.
"Nothing new to RPGs at all"? Are you fucking kidding me! Have you heard of the online stuff?
Let me make it crystal clear. Imagine you're playing Oblivion and you come across a boss. You die, but before that you realised that Fire was working against the boss. So once you die, you can leave a note on the ground. So, when some other player comes through that area, they can read your hint and even rate that hint if it was actually useful.
You can even see ghost replays. This game is adding online stuff to a single-player RPG. That's an immense step forward.
The notes being left, how does that work exactly? is it only by people that own the game that are on your friends list? or people top of the leader boards? or just random peoples hints generated as you play?
the rediculous difficulty puts me off this game so much.
SOLD!
The game merely asks that you stay awake and learn. You will die a lot at first because you (not your character) are inexperienced – but there are no impassable barriers here. The combat system isn’t very flashy (nothing is) but it is certainly good. Your move set may seem limited to some action titles but every single move in your arsenal is important, which is more than can be said about everyone’s favourite button mashers. Each weapon handles uniquely, each enemy does will ask some amount of pattern recognition, there are lots of customisation options - it’s all there.
In addition to being the best RPG so far this generation it is also, strangely enough, the best survival horror. All the tension building and atmosphere in the world cannot beat getting to the end of a 30 minute crawl through a blooded dungeon and stopping dead in your tracks as a set of red eyes stare back at you from pitch blackness. Death is so significant you actually fear for your avatar, something I haven’t felt in a modern title for a long time.
Looks interesting enough but why on earth do they insist on a walkthrough that presents nothing new to the rpgs at all? And don't get me started on the voice... amateur night or what? I'd love to try it out though.
"Nothing new to RPGs at all"? Are you fucking kidding me! Have you heard of the online stuff?
Let me make it crystal clear. Imagine you're playing Oblivion and you come across a boss. You die, but before that you realised that Fire was working against the boss. So once you die, you can leave a note on the ground. So, when some other player comes through that area, they can read your hint and even rate that hint if it was actually useful.
You can even see ghost replays. This game is adding online stuff to a single-player RPG. That's an immense step forward.
These monsters aren't retardedly overpowered or anything. You just need to think before you act, which apparently is highly uncommon as of late.