BioShock Infinite, that's the new game of Ken Levine. Forget Rapture and say hello to Columbia, an immense city in the sky in 1912. We will play former agent Booker DeWitt, sent to rescue Elizabeth, a young woman imprisoned since childhood. The game is expected to launch in 2012 on Xbox 360, PS3 and PC. PR and images inside.
MAJ: 1080p at 60fps trailer now online.
Press release:
Creators of original BioShock® look to the sky in the next chapter of the award-winning franchise
NEW YORK--(BUSINESS WIRE)--2K Games announced today that BioShock® Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock® which has sold over 4 million units worldwide. Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012.
Originally conceived as a floating symbol of American ideals at a time
when the United States was emerging as a world power, Columbia is
dispatched to distant shores with great fanfare by a captivated public.
What begins as a brand new endeavor of hope turns drastically wrong as
the city soon disappears into the clouds to whereabouts unknown.
The player assumes the role of former Pinkerton agent Booker DeWitt,
sent to the lost city to rescue Elizabeth, a young woman imprisoned
there since childhood. He develops a relationship with Elizabeth,
augmenting his abilities with hers so the pair may escape from a city
that is literally falling from the sky. DeWitt must learn to fight foes
in high-speed Sky-Line battles, engage in combat both indoors and
amongst the clouds, and harness the power of dozens of new weapons and
abilities.
"We are excited to expand the world of BioShock, which is
one of the industry's most critically acclaimed and beloved franchises,"
said Christoph Hartmann, president of 2K. "We believe that Irrational
Games will lend their meticulous attention to detail and unique
storytelling expertise to make BioShock Infinite an
incredible entertainment experience that will immerse new and diehard
fans of BioShock alike."
With the original BioShock, Irrational Games won "Game of
the Year" awards from Game Informer, IGN, G4's X-Play, and BAFTA and
redefined what players expect from a first-person shooter. "But when it
came to begin work on BioShock Infinite," said Ken Levine,
creative director of Irrational Games, "we only had one rule: No sacred
cows. This game is both true to what people love about the series and
unafraid to question every assumption."
Levine continued, "In order to explore the floating city of Columbia, we
needed an entirely new engine. To bring Elizabeth to life, we had to
build brand-new animation and AI systems. To create wide-ranging indoor
and outdoor firefights at 30,000 feet, we had to rethink, rebuild and
expand the BioShock arsenal. The only thing gamers can be
certain of is this: the rules of the BioShock universe are
about to change."
BioShock Infinite is in development for the Xbox 360(R)
video game and entertainment system from Microsoft, PlayStation(R)3
computer entertainment system and Games for Windows(R), and is not yet
rated by the ESRB.
Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.
All comments (40)
Is Ken Levine attached to this one then?
Art looks sharp.
I beat you guys to the punch and posted this before you in the forums :p
Cant wait for the 60fps 1080p video though! :D
I want to see more!
Based in UE3 this time, instead of UE2.5
awesome trailer. Very steam punk. Reminds me of steamboy and metropolis
Based in UE3 this time, instead of UE2.5
reminds me the examples they shown when they added the new lighting engine to UE3, this year.
EDIT: possible the most boring title for a game i've heard in a while. but i'll let it slide if it can get me as excited about the game as i was about the first one.
I haven't watched the trailer yet, I will do so now, but this being in the sky gives it a happy holy-ish feeling and totally loses the dark, scary underwater confined spaces.
I will watch, and I hope I'm convinced, I really wanted another bioshock since I love the games. I want to feel the same thing I did before.
(However, I definitely welcome a change of the setting)
Same wrench.
You´re saying its all ripped off. I have no problem with this, every game has stuff that is identical. In this case I´d say BFBC ripped off stuff from CODMW. Topspin ripped off pong.
You know, its just that I don´t care, just make everything feel right and I´ll enjoy :).