Remedy has finally managed to bring back Alan Wake with the release of Alan Wake's American Nightmare, an Xbox Live Arcade title which is easily on par with other triple A games out there. The graphics engine is still pretty impressive, except maybe in daylight sequences. Combat-wise, nothing particularly new under the sun of Arizona, so no need to spend hours learning new techniques. It is however impossible to weaken an enemy without using the batteries of your torchlight now - which makes us wonder if the Southwest of the US only provides poor quality batteries. If you still haven't made up your mind about purchasing the game or not, take a look at our three videos inside.
All comments (22)
Could have been a contender.
Could have been a contender.
Could have been a contender.
The true sequel is coming, will probably not be open world but that was a concept that Remedy were trying early in development and SO many people have clinged on to that. If the devs couldn't get it the work then it didn't, it's as simple as that.
Could have been a contender.
They really should have focused on making their max payne game first instead of this which btw are the same crap only in max payne there is no fear of black things coming at you.
Its even pathetic how the usually critical games media did not whine like the sandy butt filled spoiled sandys that there was no multiplayer online mode like they whined about EVERYother current gen game, specially those that were single player franchises.
Epic fail and a rip off and I actually played Alan Wake at my friends Xbox 360 Elite before it RRODeath-DIED and he was forced to buy the Xbox S. (thats his fourth Xbox 360 by the way)
AW:AN is surprisingly good. This is sharper than the original and the shadow play is unmatched by any other game. I can still see shadows cast from individual buttons on a radio or the wire mesh from a desk fan. F'king amazing. I'm happy to see that it isn't all arcade and still gives me a chance to wander around and just explore or play with shadows. The option to switch from vsync and no vsync is the first I've seen in a console game!! Coming from a PC gamer that refuses to ever play without vsync, this is a real cool feature even though I've been using the smart vsync most of the time. Yes you are forced to use the flashlight battery to break down the darkness this time, but the battery recharges MUCH faster than the original so I don't need to run run run turn around run run turn around. I can stay in the action and just strafe/evade those bitches til they die. They did a wonderful job with this so far. Damn, I hope they are working on the sequel right now.
They really should have focused on making their max payne game first instead of this which btw are the same crap only in max payne there is no fear of black things coming at you.
Its even pathetic how the usually critical games media did not whine like the sandy butt filled spoiled sandys that there was no multiplayer online mode like they whined about EVERYother current gen game, specially those that were single player franchises.
Epic fail and a rip off and I actually played Alan Wake at my friends Xbox 360 Elite before it RRODeath-DIED and he was forced to buy the Xbox S. (thats his fourth Xbox 360 by the way)
They really should have focused on making their max payne game first instead of this which btw are the same crap only in max payne there is no fear of black things coming at you.
Its even pathetic how the usually critical games media did not whine like the sandy butt filled spoiled sandys that there was no multiplayer online mode like they whined about EVERYother current gen game, specially those that were single player franchises.
Epic fail and a rip off and I actually played Alan Wake at my friends Xbox 360 Elite before it RRODeath-DIED and he was forced to buy the Xbox S. (thats his fourth Xbox 360 by the way)
Oh, 20K on leaderboards atm. suck it.
@Korn - yes, it's really repetative and i'm not talking bout combat - you do exactly the same objectives and collect exactly the same items FEW times (coz you rewrite reality more than once). Also you revisit same 3 locations few times. In this regard i would say it's much more repetative than original AW.
But all in all i do not regret buying it. Have really good time with arcade mode, as i already mentioned.
just out of intrest im on my third 360 and my third ps3 and so far only the ps3 has broke on my (stopped reading disks and im not going to spend £130 for sony to repare it and give me a 3 month warrenty), the first xbox was a core system upgraded to an arcade as my second 360 and my 3rd is the 360 s, my first ps3 was a 60gb my second was a 40gb (the one that stopped working) and now i have an 80gb.
does it really matter what console i have of how reliable they are to me NO does it really matter to you guys NO so why bring it up, take that fanboy shit to youtube.
AW:American Nightmare is a great Arcade title. The story is actually continued intelligently, there's a lot of memoirs to pick up, radios to turn on, TV's to watch, just like a classic Remedy title.
The assets are re-used, but intelligently and, besides, are a pleasure to run through. The graphics are better - higher res for one thing - and the enemies more varied, with new types being brought in every time you enter a new loop. Objectives are not repeated in the same way, either.
The combat and reaction time has also been upped. It's not, however, a mere action game as on the higher difficulty levels you really do need to keep your wits about you. Enemies try to flank you and there's a constant feeling of danger.
Certainly any complaints about repetition, for me, come from people who're just parroting what they've heard elsewhere - Alan Wake was never any more repetitive than any other TPS.
Lastly, the franchise itself - complaining about the original not being open-world is utterly pointless, as we have no foundation to complain about it. If it didn't work for Remedy, it didn't work. It is better to judge a game on what you DID get, not what you dreamt of at night. You're only retroactively disappointing yourself.
Yes, I believe it was a victim of its prolonged gestation in that it gathered somewhat unrealistic expectations. However, what resulted is still one of the most interestingly weird AAA titles that's been released on consoles, and it's rightly gained a cult following. The story might not be everyones cup of tea, but I'd rather follow a game that's trying than one that's not. The combat was fluid, the ideas intriguing, some of the levels outstanding (the rock stage, for one). The use of visual cues was also brilliant and still is.
Let's judge games on what's presented, not what they aren't. And leave any idiotic comparisons out of it. Then I can get back to lurking and reading the sort of interesting Gamersyde comments I used to back in 2005/6.
you want "intelligent" debate, but by the sounds of things all you really want is a mass circle jerk with everyone commenting on how much they love the game. that's not grounds for a discussion, not a particularly interesting one at any rate.
The cronying to either the PS3 or the Xbox has gradually gotten worse. It used to be that the two sides got on fine after the merge, now the signal-to-noise ratio has gone through the roof.
I have absolutely no issue with anyone disliking any game, but at least do so on your own terms and at least try to add some balance. Simply saying something's "crap" doesn't exactly add to a discussion either. Certainly I think AW is a good title, but the story is messy and, whilst I didn't feel so, there is an element of truth in the fact it's basically set in a forest at night against the same forces. However, I felt that there was enough to the game for any accusations of repetitiveness to be somewhat trite given the genre, and certainly enough content to get your teeth into.
Regardless, not sure why you specifically are taking it personally. Merely an observation. In truth, I think you'd prefer AW:AN over the first game by a wide margin. Just bear in mind it IS an Arcade title - it actually gives quite a large wodge of gameplay and satisfyingly continues the story - making Wake recognise his being a bit of an arse previously is a nice touch.
the only reason I picked this game up (as a rental sadly after years and years of wait) was just to see how it turned out. I really enjoyed it, but like most linear survival horror games out there, replay-ability sucks. if they were to market the game as a LINEAR horror adventure originally, I wouldn't have spent years trying to get every tidbit of new info I could scavenge up on every gaming site and forum out there. if you can honestly say you were not disappointed at the slightest that they removed the free roaming part of the game, you are a liar or had not enough interest in this game from the start
I don't believe it was ever sold as a horror, either. Certainly it takes a ton from Twin Peaks. It's more a supernatural thriller in line with the X-Files than a horror game.
I think you'd get more out of Alan Wake if you were a fan of Twin Peaks or the X-Files, or even the older shows that it references with American Nightmare - Tales From The Crypt, The Twilight Zone, Tales From The Dark Side, that kind of thing. More "knowingly weird" than scary. Which I believe it pulls off quite well.
As Mr White says, it's very ambitious. Maybe Remedy will get it right second time around - they're certainly listening to criticism.