About the game
- Alpha Protocol
- PC, X360, PS3
- Published by Sega
- Developed by Obsidian Enterta...
- French release: 2009
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- Copyright 2007-2009 Gamersyde SARL
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Looks great.
The timer on the choices may add "tension" but i believe it may also remove thought in your actions..weighing up the consequences of what those choices may lead too - especially as it seems you have to make your choice of reply before they've finished talking to you.
But my main concern is the terrible screen tearing... which would just distract so much that i wouldnt even bother with it at this point.
But my main concern is the terrible screen tearing... which would just distract so much that i wouldnt even bother with it at this point.
Tha game looks promising any release date?
i'd like to look forward to this but two things concern me.
The timer on the choices may add "tension" but i believe it may also remove thought in your actions..weighing up the consequences of what those choices may lead too - especially as it seems you have to make your choice of reply before they've finished talking to you.
But my main concern is the terrible screen tearing... which would just distract so much that i wouldnt even bother with it at this point.
In a lot of ways, it also looks to work out like a good detective or spy fiction, where you the hero (anti-hero) have to actually pay close attention, and size up the situation pretty quickly. I do not know too many situations in real life or in fiction (movies, TV, novels, etc.), where the protagonists just sits there for several minutes weighing out every possible consequence for every possible thing they are going to say or do, before getting on with it. Sizing up people quickly and knowing how to deal with them, is not only considered a good trait in quality fiction writing, but is also a damned good trait to have in real life.
As much as I love a game like Fallout 3 (for example), having to cycle through, oft times, entire menus of dialog options and getting that dead space of "awkward" and uncharacteristic silence, while you peruse your dialog menu looking for what to say next, is not only a bit jolting from the immersion in that world, but is also quite boring and in the way, when you are putting in marathon sessions with the game.
i really hope you can change the guys face ala mass effect, cos default guy is pretty punchable looking.
Being a work-in-progress build without all the polish that goes into it before releasing it, I'm not going to comment on the graphics itself, but it looks good so far..
EDIT: Why are the main character and that 'tough stasi woman' standing in Russia in the snow with only a short-sleeved shirt and a top that most woman wouldn't even wear if it was 40°C outside? Would that be their cover ;o)))
i'd like to look forward to this but two things concern me.
The timer on the choices may add "tension" but i believe it may also remove thought in your actions..weighing up the consequences of what those choices may lead too - especially as it seems you have to make your choice of reply before they've finished talking to you.
But my main concern is the terrible screen tearing... which would just distract so much that i wouldnt even bother with it at this point.
The timed dialogue choices thing is from Indigo Prophecy, glad someone copied that great system. Really had to think on your feet, instead of weighing pros and cons for an hour.
The timed dialogue choices thing is from Indigo Prophecy, glad someone copied that great system. Really had to think on your feet, instead of weighing pros and cons for an hour.
I don't even care how crappy it is...just the fact that it's there astonishes me! Day one purchase!!!
PS: 1200!!!