Microsoft released this trailer of Bright Falls, the prequel live action series of Alan Wake to be released on Xbox Live. Not bad looking, I guess.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (1 Week ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
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Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (19)
The game however will be sick.
The game however will be sick.
Also of interest, Remedy has stated on many occasions, that Alan Wake, is only the opening chapter to a much larger psychological thriller they are telling. A prequel taking place in Bright Falls, where some Twin Peaks-esque, spooky shit happens to another writer (this time a reporter), before it happens to Alan, seems to fall in line with what Remedy has been saying all along.
With those things in mind, don't be surprised it if turns out that Sam Lake, writer for Alan Wake, actually wrote the entire Bright Falls prequel as well, and this thing may turn out a lot closer to the spirit of the game, than a mere 30 second commercial makes it seem.
That said, it doesn't look like it's going to be that good. But it is to be expected, it's the first of it's kind that i've heard of.
But I don't think i really want to watch it before i play AW, maybe shortly after since i don't know if it'll contain spoilers.
Getting to know the game's universe happens often if we love it, and we'll want to know more than just what's shown in the game (especially because Alan Wake shows a promising story, and that's the most important part for me in a game).
I believe this will be pure gold after an Alan Wake addiction. :)
I dunno about you folks, but this is my most anticipated game this generation.
That said, it doesn't look like it's going to be that good. But it is to be expected, it's the first of it's kind that i've heard of.
But I don't think i really want to watch it before i play AW, maybe shortly after since i don't know if it'll contain spoilers.
This is definitely a step forward for the games industry, in that films and television still represent a multi-billion dollar industry, which a single product not only reaches a much larger audience than gaming ever has, but can earn as much as a billion dollars at the box office alone . . . much less cable/satellite royalties, broadcast royalties, home video royalties, merchandising, etc.
With the television/film industry still thumbing it's collective nose up at the game industry (no one likes direct competition), games to film conversions will continue to suffer as film studios continue to water down game IPs when they get their hands on them. The ability of game studios to gain film industry expertise internally, is ultimately going to free game studios from having to rely on Hollywood for multi-million dollar film conversions of their top game franchises. What we have been looking at with game companies like Microsoft, Ubisoft and Mova, acquiring internal film development studios, within five years is going to pay off in the form of videogame-to-film projects that no longer suck ass.
By comparison to say the comic industry, it took a company like Marvel Comics, almost sixty years to figure out the obviousness, of the necessity of controlling their IP across all forms of media. Game companies have figured this lesson out in less than half the time. A few years from now, gone will be the days of farming out game IPs to people like Uwe Boll, to screw up for the big screen. And that is all these little projects (prequels and such, to upcoming games) are about, getting the practice and expertise to bring game IPs to the big screen on their own. These are baby steps now, but the quality of these little productions, far surpass anything game companies have been able to produce in the past. In the near future, game producers from all over the industry, will be able to take their IPs to film studios owned by other game companies who have internalized their own film studios and who already respect the IPs and what make the IPs unique. And using those collaborations, completely bypass the Hollywood machine altogether and bring quality reproductions of video gaming IPs to the masses who normally would never have even heard of, much less spent money on said IP.
The way you are looking at it, is that games are trying to be movies. And while that is a valid way to look at it, it is also a POV that outside of certain game studios (like Quantic Dream, for example), that the game industry as a whole, dodged about a decade ago, when Hollywood was trying to encroach and take over the industry.