Video Xbox 360 PS3

Capcom released this first developer diary of Dark Void, a game that seems more and more interesting as new medias are released.

IIGrayFoxII
IIGrayFoxII
Commented on 2009-05-26 13:10:13
This could end up being very good.
In reply to
Zarsky
Zarsky
Commented on 2009-05-26 13:11:46
Really looking forward to this.
In reply to
ramiuk1
ramiuk1
Commented on 2009-05-26 14:19:40
hmmm im on the fence a bit,triangle to space is a bit odd,
but this vid may hae just sparked my interest to get this game,looks a solid game
In reply to
slinkywonka
slinkywonka
Commented on 2009-05-26 14:20:02
Potentially very good.I just hope it is not just another let down,lately i have been let down big time with games like bionic commando and terminator salvation.
In reply to
ramiuk1
ramiuk1
Commented on 2009-05-26 16:10:08
slinky i agree,
i was hyped about salvation and bionic commando too and after player the later is awefull,not played salvation but from what i hear its even worse than BC,the reviews put me off buying it,may try it when it goes stupidly cheat preowned as i imagine alot will be returning there copy.
i read completed in 4 hours or less ,alot less if offline co-op.
was really annoyed to find it had offline co-op and not live co-op(major mistake if u ask me)
In reply to
Drunkenshaolin
Drunkenshaolin
Commented on 2009-05-26 16:12:15
at them moment this game does nothing fo me.....need to see more.
In reply to
This message and account have been deleted at the user's request
xxxuserxxx
xxxuserxxx
Commented on 2009-05-26 17:18:39
I just hope MSFT still have the Crimson Skies IP and know how to use it.
In reply to
blmbox
blmbox
Commented on 2009-05-26 17:19:41
I was wondering how this game was coming along. It's looking very good indeed.
In reply to
KORNdog
KORNdog
Commented on 2009-05-26 17:27:21
cant possibly be any worse then bionic commando.
In reply to
pez_Q
pez_Q
Commented on 2009-05-26 17:34:00 In reply to KORNdog
Posted by KORNdog
cant possibly be any worse then bionic commando.
Oh, don't be so negative!! ofcourse it can! ;)
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2009-05-26 17:46:24
It looks amazing,this game its definitly on my radar now,when its coming out?
In reply to
digi_matrix
digi_matrix
Commented on 2009-05-26 18:50:47
Should Capcom officially have the moniker of having disappointing games? All The GRIN games, RE 5, and everything of theirs on current-gen 360/PS3 except for SF IV.
In reply to
digi_matrix
digi_matrix
Commented on 2009-05-26 18:56:43
I hope they follow through with making level design such so, that you can use the jetpack anywhere, and not become the punitive linear experience that is Bionic Commando.
In reply to
gotwillk
gotwillk
Commented on 2009-05-26 19:12:01
all i know is that Bear Mccreary is composing for this game. that's probably the main draw for me on this game.
In reply to
This message and account have been deleted at the user's request
FreeSwag
FreeSwag
Commented on 2009-05-26 19:23:24 In reply to gotwillk
Posted by digi_matrix
Should Capcom officially have the moniker of having disappointing games? All The GRIN games, RE 5, and everything of theirs on current-gen 360/PS3 except for SF IV.
That's not fair. Lost Planet and Dead Rising were both very fun games. Looking forward to the sequels even.
Posted by gotwillk
all i know is that Bear Mccreary is composing for this game. that's probably the main draw for me on this game.
Hardly.

The real draw to this game is that it is being developed by Airtight Games, the development team from FASA responsible for the oft times, too kick ass for words, Crimson Skies: High Road to Revenge, 1st party Xbox exclusive last-gen.

For any of the 2 million people who played that game, the knowledge that Airtight Games is making a new game, is a far better draw than knowing the guy who scored the music for BSG is scoring the music for a video game. Not knocking Bear McCreary; I love his style and his work. But games are first and foremost about gameplay. And knowing that a AAA developer capable of delivering a AAA game experience, is working on a title, is a far larger draw than on who gets to score the music.

I think if Capcom (as the publisher) would stop bullshitting around and start informing gamers about Dark Voids development lineage, this game would be on a lot more gamer's radars, and the level of confidence from gamers in general, that a AAA experience is likely in the works here, would be much higher.
As there is nothing like knowing that a developer has a proven track record for making great games, to help create positive buzz behind a new IP.
In reply to
gotwillk
gotwillk
Commented on 2009-05-26 20:06:07 In reply to FreeSwag
Posted by FreeSwag
Hardly.

The real draw to this game is that it is being developed by Airtight Games, the development team from FASA responsible for the oft times, too kick ass for words, Crimson Skies: High Road to Revenge, 1st party Xbox exclusive last-gen.

For any of the 2 million people who played that game, the knowledge that Airtight Games is making a new game, is a far better draw than knowing the guy who scored the music for BSG is scoring the music for a video game. Not knocking Bear McCreary; I love his style and his work. But games are first and foremost about gameplay. And knowing that a AAA developer capable of delivering a AAA game experience, is working on a title, is a far larger draw than on who gets to score the music.

I think if Capcom (as the publisher) would stop bullshitting around and start informing gamers about Dark Voids development lineage, this game would be on a lot more gamer's radars, and the level of confidence from gamers in general, that a AAA experience is likely in the works here, would be much higher.
As there is nothing like knowing that a developer has a proven track record for making great games, to help create positive buzz behind a new IP.
err never heard of that game before. but nice opinion. the draw to ME is still the music. gameplay is nice too but the music is gonna be pretty damn excellent. have a feeling the flying parts are either going to be really good or a huge letdown and the gunfights looks pretty much like the standard cover/shoot mechanic that lots of games have nowadays, save for the fact that you can go "vertical" now.
In reply to
digi_matrix
digi_matrix
Commented on 2009-05-27 00:52:50
I heard that the jet-pack can be used anywhere, so they had to design levels around that. http://www.gametrailers.com/video/captivate-09-dar...
In reply to
abaddon1125
abaddon1125
Commented on 2009-05-27 08:47:32
How in the world does the main character keep his legs from burning off when he uses the jet pack?
In reply to
DirasyajX
DirasyajX
Commented on 2009-05-27 17:55:29
throw in a rocketeer skin for the main character & im sold.
In reply to
About the game
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