After a rather disappointing Infinite Undiscovery, quite a few of us hoped that Tri-Ace would get their tech together and would release a stellar looking Star Ocean: The Last Hope like expected from people who managed to do some almost magical stuff with the PS2 hardware. Well, I'm sorry to say that this isn't really the case. While the game has some quite nice lighting effect, the aliasing is always in the way and the image resolution during fights is simply unacceptable. What happened here? How did Microsoft even accept this? Anyway, the game itself still seems to be a quite good action-RPG, so enjoy this video showing the first 10 minutes of the game (Japanese version), with as usual quite a lot more to come in the next few days and weeks.
Update: Added a second part, starting a few minutes after the first one (long dialog in Japanese).
Update 2: Third and last (for the moment) part is up. We'll start over next week with the US version.
All comments (77)
Commented on 2009-02-20 12:04:38
Commented on 2009-02-20 12:13:10 In reply to JollipopAs for the resolution being cut in half, I'm sorry but I still don't understand why it was so important for these guys to go to 60 fps during battles. It's not like it's a twitch shooter, it's a fucking ARPG where 1/60 doesn't matter in the slightest. So I'm going to keep whining about it ;)
Commented on 2009-02-20 12:36:19 In reply to JollipopWhine away Blim, it's what we're here for!!!
:o)
Commented on 2009-02-20 12:37:37 In reply to vspectra06http://kwopog.bay.livefilestore.com/y1p1niRjSMcdr0...
Commented on 2009-02-20 13:30:41 In reply to hiscoreI don't see the big deal personally, everything else besides the battles is in 720p (or 700p I think, hence the black borders round the image)
Commented on 2009-02-20 15:18:59 In reply to BlimBlim
Commented on 2009-02-20 15:26:09 In reply to vspectra06
Commented on 2009-02-20 15:33:37 In reply to BlimBlim
Commented on 2009-02-20 17:21:55 In reply to Jollipop
Commented on 2009-02-20 17:23:46
Commented on 2009-02-20 18:30:37 In reply to BlimBlimThere is probably some reason why they did it though, its too early to say either way.
Commented on 2009-02-20 18:46:39
Commented on 2009-02-20 18:49:37The only truly great J-RPG this gen, in my opinion, is Lost Odyssey.
Commented on 2009-02-20 19:00:52 In reply to BlimBlim
Commented on 2009-02-20 19:11:14
Commented on 2009-02-20 19:16:51
Commented on 2009-02-20 19:20:51
Commented on 2009-02-20 19:44:03 In reply to nepton
Commented on 2009-02-20 20:06:32"1248 x 702 No AA (field) 882 x 496 No AA (battle)"
and in doing so, sets a new record for the lowest resolution in a current gen game, congrats tri-ace, a blurry mess is you
Commented on 2009-02-20 20:45:17
Commented on 2009-02-20 21:13:13
Commented on 2009-02-20 21:22:33 In reply to vspectra06Its all about the image, nothing else. Its the number of times the image renders per second, thats it.
If there are hectic battles, your controls still respond the exact same way during low fps, the only difference is that the screen is slower to display it. Framerate doesnt delay your control inputs lol.
Heck in some games, low fps actually slows the game speed down (they do that to prevent chugginess), in that case your hectic battles would become slightly easier :P
Commented on 2009-02-20 21:26:27
Commented on 2009-02-20 22:05:02
Commented on 2009-02-20 22:06:11 In reply to Megido