Xbox 360 PS3

Here's another interview, and another one from Capcom - Resident Evil 5! The interview was done by Microsoft's XCN, and the questions were submitted by the members (us and other sites in Europe). Ben LeRougetel answers the questions, which covers co-op tidbits, camera angles, controls, characters and much more.

Answered By: Ben LeRougetel, Head of PR at Capcom

What makes a classic Resident Evil game?
Ben LeRougetel: It’s fear and tension. If you look at some of the enemies you encounter in Resident Evil games they’re always grotesque and you’re not sure what they’re made up of - sometimes they’re part human, sometimes they’re complete abominations of nature. But Resident Evil 5 has moved away from that survival horror tag that was there in the beginning. It has more of an action feel to it but still the tension is there and it’s intensified with the addition of co-op. It’s a very different experience - normally your Resident Evil mindset is “me, me, me!” and it’s just about your survival. Now you’ve got to worry about someone else as well, and if the other person is only out for themselves it makes the game very hard to play. The sections we’ve shown off so far haven’t really touched on the co-op element of the game. You’ll need to work together in order to survive.


But it’s the same story whether you play alone with AI or with a live partner?
BL: Yeah, absolutely.

And can you give instructions to the AI character?
BL: Very basic - come here, pick up items and so on. If you, playing as Chris, uncover an item you have one button to pick it up or another to instruct your partner. Actions are context sensitive, so the options will flash up on screen - do you want to do it, or your partner? You can always press a button to find out where your partner is too - you can see them on a mini-map or there’s an arrow pointing to where they are. A lot of the time you’ll want to be in close proximity to them, but sometimes one of you will have to go off to perform certain tasks.

You mentioned tension - are there still instances where you can’t quite see what’s around the corner?
BL: Definitely. It’s a lot more open area, and they’ve taken the game out of the darkness and into the light. But there are times where you’ll enter a dark building and it’s a case of ‘what’s that in the corner?’, and you see some movement and you’ve got to decide whether to investigate it. And there’s some classic corridor-type gameplay too - enclosed areas where you’re totally in the dark.


So this is the first time a Resident Evil game has appeared on 360. Has any allowance been made for this?
BL: You probably will have played a Gears, a Halo or whatever and you’ll be used to a different controls than the classic Resi method. So, in order to allow people to get into the game that much easier there are new control systems - there will be four in the final game. Hopefully people will find something that they’re accustomed to.

Also the inventory system is accessed in real-time [rather than through the pause screen as before] - a 3x3 grid maps to the D-Pad for quick selections. You can also bring up Sheva’s (Chris Redfield’ female sidekick) inventory to use and swap items. It’s all action, action, action - there’s no hiding behind the inventory screen!

In Resident Evil 4 everyone was being controlled by this evil dude - who is the Ultimate Bad Guy this time around?
BL: (laughs) Aaah, I can’t tell you that…


What about any returning Hero characters?
BL: You’ll have to wait and see. Wesker is back, though. He and Chris have a history, expect to see him involved in the game.

Who or what are the big monster characters we can look forward to fighting?
BL: There are plenty of those classic Resident Evil enemies that you’d expect to see in a Resi game, but we haven’t unveiled any of those just yet.

And can you tell us when the next showing is going to be? Before Christmas?
BL: There’s probably not much more to see, and in terms of the big enemies they’re going to keep those under wraps. But they’re planning some unveils.

phillymantis
phillymantis
Commented on 2008-11-18 17:18:42
RE5 kicks butt....

i cant wait to fire it up in my xbox 360....

cuz everyone knows...thats the "ONLY" way to game!
In reply to
vanneste
vanneste
Commented on 2008-11-18 17:41:15 In reply to phillymantis
Posted by phillymantis
RE5 kicks butt....

i cant wait to fire it up in my xbox 360....

cuz everyone knows...thats the "ONLY" way to game!
And the most scary experience will be the ring of dead:p
In reply to
Bakutheswede
Bakutheswede
Commented on 2008-11-18 17:42:55
Number one on my list!
It will be amazing in single player and co-op is even sexier ;)
In reply to
kadab
kadab
Commented on 2008-11-18 19:04:06
this game is goty 2009
In reply to
broman
broman
Commented on 2008-11-18 22:47:39
Not the most insightful interview... I just really, really wish Capcom releases a demo sometime soon. Can't believe it's already been 4 years since RE4.
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2008-11-19 08:34:52 In reply to broman
Posted by broman
Not the most insightful interview... I just really, really wish Capcom releases a demo sometime soon. Can't believe it's already been 4 years since RE4.
The is out on March 13th, I would say a demo would be out next year around February or March closer to release...unless they will pull a Lost Planet and release i much earlier, which I doubt it.
In reply to
Shinamano
Shinamano
Commented on 2008-11-20 17:19:44
This and Street Fighter 4 have made this Generation for me...
In reply to
About the game
Platform
X360 PS3 PS4 XBOXONE SWITCH
Published by
Capcom
Developed by
Capcom
Patreon

$135 of $400 per month

What's up?
  • Loakum

    Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (1 Day ago)

  • Loakum

    Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (1 Week ago)

  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (6 Weeks ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (7 Weeks ago)

  • Loakum

    Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (7 Weeks ago)

  • Driftwood

    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (10 Weeks ago)

  • reneyvane

    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (11 Weeks ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Also on Gamersyde

Merry Christmas on Gamersyde

  • Monday, December 23, 2024
  • Driftwood

Slitterhead demo now available

  • Saturday, December 21, 2024
  • Driftwood

Our PS5 Pro video of Zenless Zone Zero

  • Saturday, December 21, 2024
  • Driftwood