Here is a short gameplay video of Sonic Unleashed in a icy and never seen before level.
Update: Video deleted at Sega's request.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)
CraCra Y a un souci sur les forums ? (9 Weeks ago)
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Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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All comments (7)
But I guess that's just Sonic.
Here it's the same wonky, sluggish side-to-side movement witnessed in the similarly rubbish high speed sections in 06. In this particular level there doesn't seem to be quite as many obstacles bent on getting randomly Havoc physical with your hedge-head, but I'm sure it'll do plenty its part to be hair-jerkingly infuriating.
The sixaxis/dual shock 3 could easily offer a Secret Rings like control environment making this game into a given success (within reason), but catering to a one size fits all approach (with the Wii version forsaking tilt control aswell, in favour of analog stick slug-mess!) it's bound to be an equally ham fisted experience across all formats.
Luckily whenever it goes into trigger based insta-dodge mode it seems to fare way better, and the Sonic Rivals-esque pseudo 2D sections should stay relatively harmless if said PSP endeavour is a good measure of this game's results.
As far as I can tell though, the proper Sonic Adventure like, slower (yet normal Sonic) platforming bits seem to be the most enjoyable element of this game, so I hope there's plenty of that. As for Werehog arm wobble fest, I think it's impossible to tell if it's any fun or not. As with all brawlers, the actual feedback from kicking ass determines whether it's a good time, and you can't really tell from a video.
*tries to hide hopes and dreams by over-analysing and speculation*
Please be good. :|
I remember waiting months before the release of the console, drooling on the VF3 and Sonic adventure videos. aahh.. Dreamcast...kind of ironic one of the best hardware ever is one of the least known and succesfull.