Ubisoft released Gearbox' Brothers in Arms: Hell's Highway last week on Playstation 3 and Xbox 360, while the PC version will hit the stores next
week. Here are the first 10 Minutes of the game, actually more than that since the intro is really long. Some of this is in the newly released Playstation 3 demo, but since it's not sure when the Xbox 360 version comes up I decided to just capture this part for now.
We got the game really late so I haven't really been able to play it much, but so far I've been pleasantly surprised with it. The graphics aren't that bad and some things actually look pretty good, specially the ground - a part a lot of game developers seems to ignore. I've always been a fan of the series and this is very much like the previous games, so I really can't complain on the gameplay. As you will see in the video when I enter the house, the enemy sometimes simply stands still in the open just waiting to be shot. Close combat, specially in buildings, doesn't work well with the AI.
So the AI isn't exactly groundbreaking , and the Unreal Engine 3 slow texture loading is as usual fully visible in the cut-scenes.
The much hyped "emotions" the characters show leave a lot to be desired, something we could see in the previous trailers - they just doesn't seem to be alive enough to show the tears, hopelessness that the developers seem to aim at.
As usual you guys are free to write your impressions in the comments below, and if you haven't played the game yet, enjoy these videos below.
All comments (37)
It actually made me think of Ace Combat 6, which stunningly had better cutscenes with very crisp graphics and nice character models - and that's a game which didn't really need character models for the gameplay. Again, that had some real nasty scripted moments, but it really tried to deepen the core gameplay experience by making you feel you were making a difference, whilst trying to (mawkishly, maybe) actually say something about how war affects people on all sides.
It's a shame UE3's texture loading difficulties and some nasty tearing and slowdown affect it so much, but you know - sometimes I really feel developers are almost trying too hard. Too many effects when they're actually losing out by layering too much. It'd be better to tone them down and up the performance rather than make the story suffer by obvious technical faults.
That said it's a reasonable looker and the fact that the locations are real and mapped out so closely... despite the problems, I may end up eventually picking this up.
(oh and it's "leave a lot to be desired") ;)
Each level is fairly long and really varied. Also you feel like you are in a wide open environment, a feeling that was not really apparent in a game like COD4
The story is bad though. I almost completed the game and can barely follow the story, nor am I attached to any character. It's just drama for the sake of drama...
Or does the ps3 version somehow have a better netcode? Thanks.
(joking guys; I've not played this game)
BIA:HH still looks cool and has my interest though, especially because it plays in my own country.. I'll check it out on PC when it's released..
sorry :)
Just realised I'm wrong about everything.
I'ts hard to accept this game may not be the stuff, I've been waiting for it to come.
Each level is fairly long and really varied. Also you feel like you are in a wide open environment, a feeling that was not really apparent in a game like COD4
The story is bad though. I almost completed the game and can barely follow the story, nor am I attached to any character. It's just drama for the sake of drama...
it's a pretty average game and everything which the game has as it's "features", we have already seen in the past. So in my point of view, this game has failed to impress and deliver something new.
With all the amazing games due out soon this is going to get lost, and it will be no great loss.
If you want extremely varied gameplay play Zelda :)