Square-Enix also update the official Infinite Undiscovery with quite a few new images of the game showing 4 distinct parts of the world, more of the battle system, and 2 more characters.
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (1 Week ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (6 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (10 Weeks ago)
CraCra Y a un souci sur les forums ? (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (39)
Hopefully SE don't screw us Europeans over with a later release date.
Picture 8 looks a little bit like a Halo Screnshot.^^
Good looking, but i'm not very interessted in this.
No demo has been hinted at and I doubt there will be one.
The "enemi" rocks :)
Looking at Screen 20 it looks like it may play like SO3 :O
You sure there won't be a demo though, Jollipop? Almost every JRPG has had one released so far.
which is pretty large for an independent studio (they've always worked with Enix/S-E, but are independent) that doesn't handle publishing or anything more than just game development.
and define "most people". if we're talking about the general western audience, "most people" probably don't know anyone outside of S-E, so that's not really saying much.
they're pretty well known amongst those that know jrpgs (the amount of ppl this adds up to obviously varies from market to market)
Looking at Screen 20 it looks like it may play like SO3 :O
The Battle section is also updated with tons of more detailed gameplay specifics.
Tactics:
There are 6 party AI commands that can be active at any given time. Move freely, Split up and attack, Concentrate on one enemy, Stay behind and wait, Combo, and Conserve MP.
The Attack Point (AP) system is also explained in more detail, along with the Force system. I'll try to explain it in more detail because it's a little tricky to understand. You have two normal attacks (normal and heavy) as well as 2 battle skills that can be equiped at any time. Battle skills takes up MP, but normal attacks do not. At the same time, the heavy normal attack and most battle skills have "additional" physical attack properties. This can come in 3 possible forms - "knock back", "lift" and "knock down". This is when AP comes into play. The AP bar on the right has a "target" indicator which shows you how full the AP bar has to be, at least, before the targeted enemy you're locked on to will suffer those effects when you use a heavy attack or battle skill.
What does this mean? Say you have a battle skill that can lift the enemy into the air. If your AP bar is currently below the "target" indicator, you can use that skill to attack, and it'll take up MP as usual, but it will not lift the enemy into the air. If your AP bar is high enough, it will. So... why DO we care if enemies are lifted in the air, knocked back or knocked down? Well there are obviously advantages in gameplay as it's an action RPG and in these circumstances the enemy will be open to more combo attacks... BUT... the Force system makes it even more interesting.
The Force system rewards the player for pulling off combos (it doesn't have to be the main character that pulls off the combo, anyone in the party can do it, hence the Combo AI setting) on enemies in different circumstances. If an enemy if comboed while in a normal state, you gain yellow Force which fills up your AP bar (ah, so that's how we get AP), and as your AP bar fills up, it allows you to pull off the additional attacks as stated above. When an enemy is lifted in the air, all aerial combos will result in red Force, which is extra experience for everyone. When an enemy is comboed when in a knocked down state, green Force will result, which replenishes HP and MP for everyone.
Hope that helps!
Go back and take a look at FFX. A high res FFX? Yea.. no.