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| PS3 Thursday, May 8, 2008 | 10:13 AM

GD08: 720p Killzone 2 gameplay

GD08: 720p Killzone 2 gameplay

It looks like our coverage of the Gamer's Day is now done, so we decided to reencode our Killzone 2 footage with the best quality possible. Full 720p resolution and better deinterlacing/deblending helps quite a bit to see the little details everywhere. I'm sure the numerous fans of the game will be pleased!


GD08: Reencoded gameplay

All comments

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Commented on 2008-05-08 10:35:11
yup, i'm definitely pleased with the quality(although yesterday's quality wasn't all that bad to begin with, only a video junkie like myself might notice the difference), KZ2 is gonna kick ass.
Commented on 2008-05-08 11:33:27
Killzone 2 and Resistance 2, the FPS games on PS3 I am waiting for!

Looks awesome, but I can't wait for some real direct feed HD footage, really mind blowing.

And all this is in pre-alpha and in its early stage it looks this great so I can't wait to see how it looks later in the year.
Commented on 2008-05-08 11:40:28
lol 00:27sec missle blows up pretty much right next to you. Other than looking ridiculously easy (dont know if that was intended) visually it looks stunning, warehouse lighting was superb.
Commented on 2008-05-08 11:58:46
So far from most of the vids I've seen on this game, it's almost as if the game is on super easy or god mode's on.
Commented on 2008-05-08 12:00:58
Of course the AI isn't gonna be there as you expect and it is gonna be easy.

Pre-alpha code...read on the screen.
Commented on 2008-05-08 12:08:19
Posted by Sath
Of course the AI isn't gonna be there as you expect and it is gonna be easy.

Pre-alpha code...read on the screen.
Pre-alpha code...people throw around that term alot here. Pre-alpha or not it was playable.
Commented on 2008-05-08 12:36:40
pre-alpha is an excuse.
Commented on 2008-05-08 12:44:38
They're in "god mode". I don't believe I've seen ANY video game that's been in progress show the character be killed. Not exactly the best way to demo a game if you keep on dieing.
Commented on 2008-05-08 12:49:36
While its pretty and all, ill wait for its actual release before becoming excited. I was burnt by the first KZ game, which was horrible at best.

Now Resistance 2, thats a game Im looking forward to since the first one was so fun.(when I could actually connect to games online, since the PSN seems to hate me with a passion)
Commented on 2008-05-08 13:07:16
cant be in god mode, i saw a few videos that showed the player dying. of course, they were not using any cover at all.
Commented on 2008-05-08 13:11:27
It looks great. I have to admit I used to be very anti-Killzone but the game keeps impressing me everytime I see something new. The light effects are very refreshing from the overal gray tones in the game.
Commented on 2008-05-08 14:13:59
A.I. looks as dumb as killzone 1's
Commented on 2008-05-08 14:38:44
I think it looks impressive, it is almost near to the target footage
Commented on 2008-05-08 14:58:52
Can't wait to get my hands on this game.
Commented on 2008-05-08 15:17:57
Posted by TheFuriousOne
lol 00:27sec missle blows up pretty much right next to you. Other than looking ridiculously easy (dont know if that was intended) visually it looks stunning, warehouse lighting was superb.
Hmm I think they just don't put games on the showroom floor at hard difficulty..
Commented on 2008-05-08 16:24:19
Looks great.
Commented on 2008-05-08 16:56:54
Is it possible for a game to be uglier than Gears of War? Killzone 2 likes to think so.
Commented on 2008-05-08 17:02:49
looks impressive, very nice lightning! although no way near that target video in terms of things going on!
Commented on 2008-05-08 17:21:49
Posted by FormlessLikeWater
They're in "god mode". I don't believe I've seen ANY video game that's been in progress show the character be killed. Not exactly the best way to demo a game if you keep on dieing.
I don't think you have to be in god mode when most of your enemy doesn't even turn at you to fire at you, even while you plug them with bullets
Commented on 2008-05-08 17:34:19
Posted by Tinks
I don't think you have to be in god mode when most of your enemy doesn't even turn at you to fire at you, even while you plug them with bullets
Do any of you people even consider the fact that they're already busy trading fire with the ally NPC's? This is a war after all.
Commented on 2008-05-08 17:41:45
Looks like baked lighting on the most part to me (God-Rays in the warehouse for example), but effective. Certainly nowhere near the target footage in many areas though.

Still don't grasp the 'pre-alpha' term. Alpha is the first letter in the greek alphabet - what the hell comes before number 1? It seems 'pre-alpha' is just a term thrown around for the hell of it these days.

Do any of you people even consider the fact that they're already busy trading fire with the ally NPC's? This is a war after all.
Yes - but if you were in a war, in a firefight and getting shot at from a different direction, would you COMPLETELY ignore it, just so you can kill someone else? No. You find suitable cover.
Commented on 2008-05-08 17:49:40
Posted by pantyhelmet
Do any of you people even consider the fact that they're already busy trading fire with the ally NPC's? This is a war after all.
Do you even consider that YOU are the one playing the game and the NPC's shouldn't matter as much as the player experiencing the game?
Commented on 2008-05-08 19:13:05
Posted by citizenx
Looks like baked lighting on the most part to me (God-Rays in the warehouse for example), but effective. Certainly nowhere near the target footage in many areas though.

Still don't grasp the 'pre-alpha' term. Alpha is the first letter in the greek alphabet - what the hell comes before number 1? It seems 'pre-alpha' is just a term thrown around for the hell of it these days.

Do any of you people even consider the fact that they're already busy trading fire with the ally NPC's? This is a war after all.
Yes - but if you were in a war, in a firefight and getting shot at from a different direction, would you COMPLETELY ignore it, just so you can kill someone else? No. You find suitable cover.
and do what? hide there untill your inevitable death. i think you'd want to at least take someone down with you. hiding behind a wall isnt going to get you anywhere if your pinned down by fire.

as for the term alpha. its just the stages in a games development cycle.

alpha (very early, often using placeholder textures and having unfinished sections, animations missing, placeholder weapons, usually unoptimised and unstable...crashes often)

beta (more or less finished but with bugs, glitches to be ironed out, perfectly playable and usually a very stable build...hence why its at this point devs allow public testing to take place)

gold (game is finished and gets put into production)

this game however is before all of that. what they essentially have is a very unfinished game. they may have poilished this level to a adequate level for demo purposes, but the rest of the game and the code in general will probably be very unfinished. code may need optimising (still stutters on loading) etc etc. so while this level on its own, much like the one demo's before may look complete and playable. as a whole game. it'll be far from it.
Commented on 2008-05-08 19:53:01
lol "we cant find any thing wrong with what we see so we must jump on the AI!!"
all you guys doing is Proving that killzone 2 is untrollable.
Commented on 2008-05-08 20:02:23
looks like they know that A.I. needs more work
http://aigamedev.com/site/2008-plan-killzone
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