Xbox 360 PS3

Codemasters releases two gameplay videos and a replay of GRID, and it's a bit of a letdown. The superb graphics of the last video has been bartered against a "Colin McRae Dirt goes downtown" outfit, and the driving doesn't look really solid yet - see the nasty drifts in the Yokohama file. Disappointing.
Update: Yokohama replay added.

skyform
skyform
Commented on 2008-04-01 00:13:06
Omg what a BS, i was looking forward so much for this game, but this is utter crap. Ugly bloomed blury graphics same as DIRT and total crap driving physics, bah, i will stick to GT5P, this sucks, very disapointing.
In reply to
ronaco
ronaco
Commented on 2008-04-01 00:41:27
project gotham Is a great game and I love playing it but the actual driving experience is definately with the Gran Turismo one of the tracks looks a bit crap the london one roads are to narrow but the feeling when driving the cars is incredibly real and feels the closest to driving I have ever felt this grid game doesnt even come close as a driving game its so much like what has gone before dont think I will be getting this they need to go back and redesign the physics and everything crap!
In reply to
WinterSnowblind
WinterSnowblind
Commented on 2008-04-01 01:15:18 In reply to Farooq
Posted by Farooq
I guess Executioner_UK has to finally get a PS3 now... yeah he loves car sims/racers and there is none as packaged and complete as a Gran Turismo title... GT5 stays with the crown people!
Not a fan of sims one way or the other, but I've always thought Forza did a lot more to deserve the title of "real driving simulator". Unless you're just talking about graphics, in which case Forza loses. Badly.
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2008-04-01 02:34:15
Graphics kick ass, everything else sucks ass.
In reply to
valioso
valioso
Commented on 2008-04-01 03:18:10 In reply to skyform
Posted by skyform
Omg what a BS, i was looking forward so much for this game, but this is utter crap. Ugly bloomed blury graphics same as DIRT and total crap driving physics, bah, i will stick to GT5P, this sucks, very disapointing.
why even bring GT5 into this? is a completely different style of game...
In reply to
Miths
Miths
Commented on 2008-04-01 04:58:55 In reply to Baleur
Posted by Baleur
...
Correct me if im wrong, but Richard Burns Rally in 2004 was the first game to use what revolutionized the racing genre and enabled games like Forza and Grand Turismo to evolve to stimulation state.

Which is 4-point wheel physics, where each wheel has its own axis of rotation and suspension...
You are wrong :). At least unless you're strictly referring to console games where I honestly don't know whether you're right or wrong.

If we include the PC, you still have die hard racing sim fans hailing Grand Prix Legends from 1998 as one of the finest examples of car physics simulation - and I imagine you can probably find decent examples even dating back an additional few years.
I haven't played that particular game myself, but various sims based on two generations and several updates of the ISI engine (including F1C '99-'02, rFactor, GTR1 + 2, RACE, RACE07 etc.) generally also beats anything on consoles in terms of realism, by a long shot - including the Forza and Gran Turismo series (possibly with the exception of Richard Burns, though I don't know if the physics model in the console version was as advanced as the one in the PC version?).

Personally I like sims as well as arcade racers (PGR4 is my current 360 favourite, GT5P on the PS3, GTR2 on the PC), but I gotta admit that based on these GRID gameplay videos, this looks like it could easily turn out to be a big letdown.
I hope I'll be proven wrong when it's released, but at the moment it really only looks like it's got two things going for it - pretty good graphics and interior views in (I'm assuming all) cars.

Oh how I wish Codemasters would take just the slightest cue from their own excellent TOCA 2 (actually, you can add that to the list of racing games with a great physics model already back in '98 :)), but it looks like those days are unfortunately long gone.
In reply to
codename6
codename6
Commented on 2008-04-01 04:59:46
Why do the cars turn freakishly weird like that? yuck
In reply to
dasrtist85
dasrtist85
Commented on 2008-04-01 07:40:27 In reply to macphisto80
Posted by macphisto80
(Maybe not a good as PGR4, which is the standard IMO, and not GT5P as some seem to think)
Agreed PGR4 beats every racing game graphically. It does things so well that I have never seen in another racer like the way the rain runs of the cars, makes puddles and beads on the car. Simply beautiful game.
In reply to
rob230
rob230
Commented on 2008-04-01 10:36:58
Think i'll stick to Live For Speed, the more I watch this the more it seems like it plays like the original Outrun
In reply to
palamede
palamede
Commented on 2008-04-01 11:20:19 In reply to dasrtist85
There are a few cars in PGR4, like the Type D, that have a really cheap look, like they're made of plastic.
Anyway, Grid might be a huge disappointement. Dirt's graphics were great (too much bloom and blur, though) and they seem to have improved that (less bloom, still too much blur), but driving physics were really horrible, and it looks like they haven't changed much.
In reply to
k79
k79
Commented on 2008-04-01 14:02:57
These ingame vids effectively kill all the hype it generated through their bs trailer.
Ah well, back to GT5:P. I don't see any race/driving game surpassing it anytime soon.
In reply to
KORNdog
KORNdog
Commented on 2008-04-01 17:28:52 In reply to palamede
Posted by palamede
There are a few cars in PGR4, like the Type D, that have a really cheap look, like they're made of plastic.
aye, but i thought that about all the cars in PGR personally. they simply dont look real, they look nice, in a "hotwheels" sort of way, but not real. and when it comes to racers you either go one way or the other imo. burnout goes for the exagerated, while GT is unmatched in terms of realism. pgr falls uncomfortably in-between both visually and gamplay wise imo. i really dont like the series much. the only thing PGR has on its side is motion blur, but it really isnt enough to make me stop playing GT5p.
In reply to
Joergen
Joergen
Commented on 2008-04-01 21:01:18
I was ratting on this game since it was announced and here it is, total BS Codemasters quake-guy "physics" as always. Oh well maybe for their next game, fifteenth time's the charm as they say.

Forza 2 is the physics king on the console side but you really must wonder, if the relatively sim-ish GT series has sold so well over the years to the CASUAL market, who the hell buys these stick-through-the-middle, look-mom-no-wheels racers. If you like your racers realistic, why do you order 15-year old crap for dessert.
In reply to
racerX
racerX
Commented on 2008-04-02 10:35:26 In reply to rob230
I lost practically all interest in this game when they announced that they had dropped the V8 Supercars and DTM races......Seeing footage of its poor physics and the always dull drifting will keep my interest in that same place - lost forever.

So far GT5 Prolouge has left me dissapointed with its unimproved brainless AI and having to ram cars and wallride to get trough its challenges - online it's even worse.

Next ray of hope on the horizon is Ferrari Challenge on PS3.....Lets all keep our fingers crossed we get a good 'Racing' game soon.
In reply to
Shorewarz
Shorewarz
Commented on 2008-04-02 20:29:37
All I'm going to say is that I have actually played GRID and can tell you that it does not "suck" and isn't nearly as bad as a lot of you are making it out to be. Most of you know that this game is the spiritual successor of the TOCA series of games and is built on an improved version of the game engine used in DIRT. The game features 50 different tracks and 50 real race cars. Yes, REAL race cars. These are cars that nobody can go to a dealership and buy. The game is about racing and not about customization or the number of Hondas/Chevys in your garage.

The driving physics in DIRT were not horrible, they were realistic. How many of you have driven any of these cars enough to the point that you can pass judgment on how "realistic" the driving physics are? DIRT and GRID are no simulation racing games, the developers are aiming to hit the sweet spot between arcade and simulation.

Finally, it's called drift racing. It's a form of professional racing that has caught on worldwide. The car is drifting and continuously spinning its tires, not "floating."

Don't believe me? See for yourself!

http://www.g4tv.com/xplay/previews/20907/Hands_On_...
In reply to
Jato
Jato
Commented on 2008-04-02 21:09:51 In reply to Shorewarz
Posted by Shorewarz
The driving physics in DIRT were not horrible, they were realistic.
Posted by Shorewarz
DIRT and GRID are no simulation racing games, the developers are aiming to hit the sweet spot between arcade and simulation.
Right...
In reply to
x2k6
x2k6
Commented on 2008-04-23 01:19:15 In reply to Shorewarz
Posted by Shorewarz
All I'm going to say is that I have actually played GRID and can tell you that it does not "suck" and isn't nearly as bad as a lot of you are making it out to be. Most of you know that this game is the spiritual successor of the TOCA series of games and is built on an improved version of the game engine used in DIRT. The game features 50 different tracks and 50 real race cars. Yes, REAL race cars. These are cars that nobody can go to a dealership and buy. The game is about racing and not about customization or the number of Hondas/Chevys in your garage.

The driving physics in DIRT were not horrible, they were realistic. How many of you have driven any of these cars enough to the point that you can pass judgment on how "realistic" the driving physics are? DIRT and GRID are no simulation racing games, the developers are aiming to hit the sweet spot between arcade and simulation.

Finally, it's called drift racing. It's a form of professional racing that has caught on worldwide. The car is drifting and continuously spinning its tires, not "floating."

Don't believe me? See for yourself!

http://www.g4tv.com/xplay/previews/20907/Hands_On_...
DIRT physics are bullshit! braking from 100 mph to stop within 2-3 seconds aren't physics from planet earth. handling is shit too... compare evo in dirt with example forza 2 on asphalt. by the way if you want to know what good physics are play Richard Burns Rally.
so if you played grid already and you like the physics like you like them in dirt i know that grid will be shit like dirt now. thanks saving money - canceled my preorder.
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