Eidos released a demo of Conflict: Denied Ops today, on both the Xbox Marketplace and PSN. The Conflict series has had some good squad-based games during the years, so it was a little bit disappointing to play this. You are now controlling two guys, Lang and the sniper Graves. And soon you see that (at least in the demo) there seems to be no reason to actually control Graves, as you can take down most of the people with Lang with no trouble - even when they're standing far away. Bigger maps in the full version can change this though.
The demo has some sound issues which hopefully will be fixed for the final release, which is next friday in Europe, and inside you'll find a couple of minutes of gameplay from the X360 demo.
All comments (17)
However, you are right about money being better spent on the GRAW2 DLC. Like you said, for military action fans, it's more GRAW 2 until R6V2 in March. So far in 2008, almost every game that I had hoped would be any good in this genre, is coming up goose egg. I had so much hope for this one and Frontlines, and both of them drop the ball needing almost a years more development before release. Turning Point has come up a big zero, and even Turok, while the best of the bunch so far (and it's not real military action), leaves a lot to be desired.
Next up is Army of Two. I'm really hoping that will be awesome. I guess within a few weeks we'll know if that has any merit to it, or if it's all just hype.
Thank goodness there are other genres of games coming out this spring, or I could see where a person looking for quality would be up the creek until R6V2 came out in March. Until then I guess, it's back to that GRAW2 DLC.
For what it's worth, my major complaint about the game is infantry movement.
For what it's worth, my major complaint about the game is infantry movement.
/edit:
I read some of your earlier comments on the game and now I understand what you mean. It's funny how a different perspective can change things. I wasn't talking about multiplayer AT ALL. I don't really like multiplayer (over the internet). Last year I had an xbl gold account I almost never used. So I'm looking at FFOW with singleplayer-eyes only. And so far I like what I see. But I doubt I'll try xbl multiplayer.
This is really something which worries me a bit in general: Just look at several of the newer FPS games. The singleplayer part is often rather short, but they add a huge multiplayer part to the game to justify the price tag. Real singleplayer experiences (like Bioshock) are getting rare.
I hope the FPS devs out there are playing COD4 and taking notes. That's how a FPS on a console should feel and control like.
This game really pushes it though, it's really poor.
If the engine (whatever it is) were given to people with enough talent, money and time it might produce something worth while. This feels like a tech demo for the engine more than a game.
To sum it up.
+promising engine (great AA and sophisticated effects, decent frames with noticeable slowdown)
+environment destructability
-wobblecam
-tunnel-o-vision (wrong FOV)
-hilarious kiddie-show animations
-slowdowns (though nothing compared to Frontlines)
Then again I have no faith in FPS producers other than Epic, Valve, Bungie and Infinity Ward. The rest can try all they want but the proof is in the pudding.
havent gotten this demo yet but ill try it out
I dont see what all the whining over the frontline demo was it wasnt that bad... i've stopped reading peoples comments lately, because its getting pathetic, if the game isn't COD4 or Halo3 then it can't be a decent shooter, perhaps some people actually like arcade style shooters or laid back shooters rather than the more intense fast paced fights.