You may remember that a few months ago Keita Takahashi had surprised everyone by announcing Nobi Nobi Boy, even if it was thought he'd quit games after Katamari Damacy. We didn't know much about the game except for a few screenshots, but Takahashi was at the GameCity 2007 in Nottingham today with a playable prototype of the game, with just an empty background and no "back story". Still, quite a concept! Many thanks to Jonsend for the video.
All comments (23)
I'm glad that he didn't quit the gaming business after Katamari Damacy so we can continue in his unique ideas.
well theres lots i would like to know more about
but it looks really origional, which is great
Can't say im that impressed.
Can't say im that impressed.
I think environment would come into play alot to fully incorporate the use of these creatures, until then..i don't see how this is as amazing as some of you guys are saying it is.
I was excited when I heard the announcement, but this is embarassingly early and the presentation totally lacked focus.
I won't get carried away and say Katamari Damashi was much of an actual GAME, nor that it was particularly GOOD as a game, but it had heart, and it said something very moving, and it all felt coherent.
This does little to imply anything to that effect. We'll see what happens.
It could turn out to be something quite good, but im sure it won't resemble much of what is being shown here, other than the graphics.
(then again it's a Sony game, so inevitably someone here will chime in and say it's no good)
I think Takahashi-san gave a clue that some of the inspiration for this came from walking a dog with one of those extending leads and other 'simple' things. Nobi-nobi translated as 'at ease with' something or 'delayed' so the laid back (yes, some might say aimless!) feel to the demo was somewhat fitting.
If someone had described the early proof-of-concepts for Katamari then I think many would have been non-plussed too. I think this needs some time to see if it will grow - no doubt there was a lot Takahashi wasn't saying!
BtW: Thanks Jonsend for the video - I was able to show my partner why she was hanging around in Nottingham with the kids as the keynote over ran quite a bit. Not sure she was entirely convinced by the video though!
Many games would be sooo boring if you took out all textures and graphics, all sound, etc.
This seems to just show how you will control the 'character', the physics, and that it will have some kind of multiplayer. Now we just hope that the "goal" of the actual game turns out to be as interesting as the concept for gameplay.
The only thing i don't understand is why a third dimension is needed(jumping).....oh maybe to eat flying animals,.....or just jumping over obstacles.
Little Big Planet looks pretty awesome. Katamari... I played the demo all of 10 minutes... and that pretty much did it for me as far as the novelty of that game is. XBLArcade title 800 pts at most. This game... ??? what is it showing as far as gameplay again... maybe I don't quite get it. Japanese title... granted, I should assume it is beyond me and move on.
I'll take my originality, and fun of Portal any day over this... whatever it is.
Little Big Planet looks pretty awesome. Katamari... I played the demo all of 10 minutes... and that pretty much did it for me as far as the novelty of that game is. XBLArcade title 800 pts at most. This game... ??? what is it showing as far as gameplay again... maybe I don't quite get it. Japanese title... granted, I should assume it is beyond me and move on.
end of the day, katamari was awesome, both in the idea and excecution. and im sure this will be the same, once its actually a game of course... not a concept video.