Xbox 360

Vroom! Project Gotham Racing 4 gameplay video where we follow a bike in Macau's streets. Once again, the graphics are great, and the driving seems really cool.

synce
synce
Commented on 2007-07-14 22:52:52
I'm gonna own online in the Hayabusa.
In reply to
TheFuriousOne
TheFuriousOne
Commented on 2007-07-14 22:54:51
E3 Trailer left me gobsmacked, hope you guys have more vids on the way, can't wait for a demo.
In reply to
Bingham67
Bingham67
Commented on 2007-07-14 23:04:47
wahooo PGR 4 video from Gamersyde thanks :)
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2007-07-14 23:04:56
Awesome! The crash is handled with a good sense of finesse aswell, nothing overly spectacular to make a big event of it, but viceral enough to make it look like a crash. Handled with class, as usual.
In reply to
weedo
weedo
Commented on 2007-07-14 23:06:30
wroom wroom
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2007-07-14 23:59:38
Wow, thanks!

Hey pipomantis, can you please tell us what the controls were like for the bikes? How do you accelearte/brake? Is brake for the front and back separate?
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2007-07-15 00:06:39 In reply to LEBATO
Not that it matters what I'm guessing, but I'm guessing RT for accel, LT for brake and A for hand brake/front.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Commented on 2007-07-15 00:11:43
Also on the bikes: Is the analog for turning and the bumpers or triggers for leaning?

Gamepad layout should be interesting with kudos!
In reply to
notoriousHSG
notoriousHSG
Commented on 2007-07-15 00:16:40
environments look as uninspiring as ever..... the one thing every racing game fails to do is make the tracks "feel".... they seem so barren and lifeless
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2007-07-15 00:21:38 In reply to Acert93
Posted by SimonM7
Not that it matters what I'm guessing, but I'm guessing RT for accel, LT for brake and A for hand brake/front.
It matters to me!

Since the face buttons in the 360 pad are digital, I hope there is no distinction between front and rear brakes. This is an arcade game after all, and I would appreciate the precision of a trigger a bit more. Now, how is it possible to do the nose wheelie without pressing the front brakes only? I guess that is simply braking and pushing forward on the steering.

So that's another question pipomantis, how do you do the front wheelie? (whatever they call it).
Posted by Acert93
Also on the bikes: Is the analog for turning and the bumpers or triggers for leaning?

Gamepad layout should be interesting with kudos!
I think adding the bumpers for "leaning" creates this unnecessary complexity to a game like this. Double tapping the accelerator for some sort of drift that would allow tighter turning would be better. Kind of like in Moto GP.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Commented on 2007-07-15 00:25:28
Ok, well, the bikes look good enough from a gameplay perspective. Turning looks like it doesn't have a lean (or wasn't used?) so the cornering aren't as smooth as I would hope. But the fact a car wipes it out gets 2 thumbs up. Mixed emotions on hitting walls... it stops you, but at the end the nearly dead on smack doesn't result in a wipeout. I guess good from a gameplay perspective, but a wipeout would be better imo. ditto cars should get trashed with such and force an "invisible restart from dead stop + small delay". But overall the bike looked fast and nice.

Graphically... wow. Even reflections in the little cycle mirrors. The rain looks beautiful and the sky and lightening are really sharp -- and classy, not over blown/obnoxious like KZ2. Nice balance of motion blur on the side walls, and the AF and tarmack detail seem to be excellent. The crowd is more detailed and animated this time around. Good draw distance (foggy on this level for art purposes) with good sense of speed and solid framerate. The detail in the bikes and cars is amazing.

Bizarre Creations does an amazing job with the lighting and shadowing in this low contrast overcast ambient lighting situation. It isn't a sexy setting -- pitch black with dynamic spot lights or full bright settings with crisp shadows look artistically much prettier -- yet PGR4 absolutely looks solid. No effect is overwhelming -- reflections, HDR, atmospherics, etc are all in check and balanced -- which may not make it stand out like some games which scream, "HDR overbloom!" or "we have reflections! LOOOooooooo......k see!" but the game just balances out really nicely. Shadows are solid, as well as occlusion.

Easily one of the top handful of games this gen graphically. Beautiful game.
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2007-07-15 00:25:34 In reply to notoriousHSG
Posted by notoriousHSG
environments look as uninspiring as ever..... the one thing every racing game fails to do is make the tracks "feel".... they seem so barren and lifeless
What do you mean lifeless? I really don't agree with that. But what do you suggest to fix this?

I find it hard to add anything that would add life to the tracks. There's a bunch of spectators, flags waving, camera flashes, and weather effects. To me that does it.

I guess you want birds and planes flying all over the place? Sometimes that becomes a problem because games that do that exaggerate this.

But what do you suggest?
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2007-07-15 00:26:51 In reply to LEBATO
It matters to you what I'm guessing? That's so sweet! :O
In reply to
Pipomantis - Pimpobear
Pipomantis
Commented on 2007-07-15 00:32:02
Sorry guys, we couldn't play it, we just shot other people playing, so I've no idea of how the game is played :/
In reply to
Acert93 - Mr. Bad Cop
Acert93
Commented on 2007-07-15 00:33:41
Yeah, I am not into the artificial, "Oh, look at me! I am a giant weather balloon... helicopter... jet... hang glider... bird man!!" flying over... for the sake of flying over.

PGR4 has a lot of real world locations which have AMAZING real detail. The buildings are beautiful. The variety, as well as authenticity, of the cities is a breath of fresh air. Sure, I want breath taking vistas... but I want them to find them in the real world, not just make them up. Sure a couple fantasy tracks would be cool I guess, but I really dig driving in real world locations. Maybe a good variety of such... but they have 10 already.

It is a racing game however so stuff like pedestrian traffic is a now go. They have some greatly detailed crowds and atmospherics and beautiful tracks. In the heat of a race I don't really care to see some stuff fly by; the crowds and cameras are pretty cool in my book, but that is just me. I am looking for a super sexy arcade-sim racer with style set in the real world; forgiving but rewarding skill and quality racing.
In reply to
Crazyglues
Crazyglues
Commented on 2007-07-15 00:47:40 In reply to notoriousHSG
Posted by notoriousHSG
environments look as uninspiring as ever..... the one thing every racing game fails to do is make the tracks "feel".... they seem so barren and lifeless
Interesting that you would say that notoriousHSG I felt something was missing but I was thinking maybe it's because it plays at 30 fps instead of 60, but I think what you said might be true too, you have to bring the tack alive.... for some reason the track does seem lifeless...

I don't feel like that when i'm playing GTHD on PS3.. so that's interesting.
In reply to
Acert93 - Mr. Bad Cop
Acert93
Commented on 2007-07-15 00:50:50 In reply to Crazyglues
Posted by Crazyglues
I don't feel like that when i'm playing GTHD on PS3.. so that's interesting.
So what in your opinion is GTHD specifically doing in its world that makes it full of life and detail that PGR4 lacks?
In reply to
Joergen
Joergen
Commented on 2007-07-15 01:30:22
The bikes actually seem interesting. I love the wobble after acceleration and they're generally far more pleasing to watch than in MotoGP (which is imo just pathetic).

Tourist Trophy is still the best bike sim on any console and that's really something considering GT4/GTHD is nowhere near a sim. It shows nobody has tried to do a bike game properly.
In reply to
vspectra06
vspectra06
Commented on 2007-07-15 03:35:58
Looks great.
In reply to
jesus05
jesus05
Commented on 2007-07-15 05:30:34
I would have liked the see the 1st person view.
In reply to
FordGTGuy
FordGTGuy
Commented on 2007-07-15 10:25:49 In reply to jesus05
Posted by jesus05
I would have liked the see the 1st person view.
Building hype is a step by step process if you show all your cards at once then the hype will break.
In reply to
Spelaren
Spelaren
Commented on 2007-07-15 13:38:40
Looks great, a demo pls. :)
In reply to
Redneck
Redneck
Commented on 2007-07-15 16:09:23
Looking forward to race this bikes with the racing wheel^^
In reply to
Bingham67
Bingham67
Commented on 2007-07-15 17:30:19 In reply to Acert93
Posted by Acert93
So what in your opinion is GTHD specifically doing in its world that makes it full of life and detail that PGR4 lacks?
GTHD is the most dullest atmosphere i mean at least in PGR 4 you got the atmosphere of weather and crowd round outside of track.

Also they will carry there own banners specifically for you to support it might not be the atmosphere we want but for me hell of alot better then GTHD.
In reply to
SimonM7 - The other mod's bitch
SimonM7
Commented on 2007-07-15 17:55:28
With PGR2 I'd agree with the lifelessness concerns, but PGR3 totally fixed that with the spectators. PGR2 was all ghost town like.

GTHD dodges the problem by not having a city track in it. "Nature" will never look awkwardly empty because there aren't really a lot of people running around there... Usually.
In reply to
About the game
Platform
X360
Published by
Xbox Game Studios
Developed by
Bizarre Creations
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