TRAILER | PC, PS4, Xbox One, Switch Friday, December 7, 2018 | 11:48 AM

Mortal Kombat 11 unveiled

Mortal Kombat 11 unveiled

Mortal Kombat 11 was announced during The Game Awards, here is the first trailer and a couple of screens. The fighting game from Warner Bros. and NetherRealm will launch April 23rd.



WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES MORTAL KOMBAT 11

Official Mortal Kombat 11 Announce Trailer Features
Original Music Track Created in Collaboration with Rapper 21 Savage

Burbank, Calif. – Dec. 6, 2018 – Warner Bros. Interactive Entertainment today announced Mortal Kombat 11, the newest game in the award-winning franchise. The official Mortal Kombat 11 Announce Trailer sets the stage for an epic, time bending story and features an original music track created in collaboration with multi-platinum selling rapper 21 Savage. Mortal Kombat 11 is developed by award-winning NetherRealm Studios and is scheduled for release beginning April 23, 2019 for PlayStation®4 computer entertainment system, PlayStation®4 Pro computer entertainment system, the Xbox One family of devices including the Xbox One X, Nintendo Switch™ system and PC.

The song by 21 Savage featured in the trailer is titled “Immortal” and overlays scenes of an epic battle between two iconic characters, Dark Raiden and Scorpion, with a tease of a new character who is at the center of Mortal Kombat 11’s story.

Mortal Kombat 11 will make its first gameplay debut at Mortal Kombat 11: The Reveal, a highly experiential, community celebration of Mortal Kombat, taking place at 11 a.m. PST on Jan. 17, 2019 in Los Angeles and 7 p.m. UTC in London. Mortal Kombat 11: The Reveal will be livestreamed globally at www.twitch.tv/NetherRealm and will feature a keynote presented by NetherRealm Studios. The event will also include the first opportunity for hands-on with Mortal Kombat 11 gameplay, tournaments and other Mortal Kombat themed activities.

Mortal Kombat 11 deepens and personalizes the experience unlike ever before with an all new Custom Character Variation System that gives players the creative control of building customized versions of the character roster. In addition, the game will introduce a new cinematic story that continues the epic saga that is more than 25 years in the making.

“By giving players more creative control, Mortal Kombat 11 is a testament to why this iconic franchise is so strong and increasingly relevant after more than 25 years,” said David Haddad, President, Warner Bros. Interactive Entertainment. “This game showcases NetherRealm Studios’ extensive talent to innovate and create epic experiences for the Mortal Kombat fans and new players alike.”

“It’s exciting to finally announce Mortal Kombat 11 and showcase what the team has been working on,” said Ed Boon, Creative Director, NetherRealm Studios. “Our Custom Character Variation System opens up an infinite amount of options for players to personalize their favorite fighters. We can’t wait until January when we’ll be showing more of the game.”

Available for pre-order beginning Dec. 7 is the Mortal Kombat 11 standard edition for $59.99 SRP.* The Mortal Kombat 11 Premium Edition is also available for pre-order at $99.99 which includes the base game and the Kombat Pack. All pre-orders will receive the in-game, playable character, ‘Shao Kahn’. Those who pre-order on PlayStation®4 and Xbox One, at select retailers, will also receive access to the beta, which will be available in March for those platforms.

To learn more about Mortal Kombat 11, please visit mortalkombat.com or join the community conversation on Facebook (MortalKombat), Instagram (@MortalKombat), Twitter (@MortalKombat), Twitch (NetherRealm), YouTube (Mortal Kombat), Discord (MortalKombat), or Reddit (MortalKombat).

Announce Trailer

All comments

Commented on 2018-12-07 12:06:02
The worst possible music choice ever. :-D But can't wait for the game.
Commented on 2018-12-07 12:53:32
Yeah, I hated the music as soon as it started and kept wondering why in the hell didn't they use orchestral music or just one of the theme songs from past games - hell even the movies theme song would have been far, far much better and would also give that nostalgia kick as well.

Music choices aside, NetherRealm are masters and I'm sure MK11 will be another great Fighting game. They've been honing their talents game after game and I'm very excited to see what they do after Injustice 2's brilliant Story mode.
Commented on 2018-12-07 14:56:53
That's exactly how I rap when I get ready for work. The only thing there is a high pitched voice repeating every verse after I say them. Jeah.
Commented on 2018-12-07 16:52:31
So gratuitous, think I'm getting old lol
Commented on 2018-12-08 12:06:29
Those who chose the music must be fired "toasty" style
Commented on 2018-12-09 00:23:37
Why does we not get physics based fighting games? Fighting games still feel stuck in the 90s.
Commented on 2018-12-09 15:20:30 In reply to Xoar
Posted by Xoar
Why does we not get physics based fighting games? Fighting games still feel stuck in the 90s.
That would be great. Not sure, if we will ever see it.
Commented on 2018-12-09 18:32:37
Animations and responsiveness are the two main reasons, and also the main reason why we don't see fighting games that have poly counts on characters that exceed most games, like they used to when they first went 3d. It'd be nice to see physics interactions with the backgrounds, though.

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