For our 19,000th news article, we are welcoming another old glory from the past: Full Throttle Remastered. If you're old enough to have played the game or to have read the reviews back in 1995, chances are you don't need to read our verdict to know whether or not you want to buy this new edition. For the others though, check out what we think and the videos. Just don't watch the 40 minutes of footage we have put up if you intend to okay the game yourself.
Despite its age, Full Throttle remains one of the best point and click games ever released. It's only flaw is it's short length, which was pointed out in the reviews back then, but those who know the game by heart - and can complete it in a couple of hours - will be happy to be able to play it again, with added commentary this time. Tim Shafer (project leader), Larry Ahern (lead animator), Casey Ackley (production manager), Stephen Shaw (lead programer), Peter McConnell (compositeur) and Clint Bajakian (lead sound designer) have indeed reunited to give us anecdotes about the game's development. For a discount launch price of $11.99 on Steam ($14.99 being the full price), it would be a shame not to discover Full Throttle if you have never played it.
On the plus side
+ It's Full Throttle
+ The original version in the press of a button
+ It's Full Throttle
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (1 Hour ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (1 Hour ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (1 Hour ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (4 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (4 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (4 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (4 Hours ago)