Fade to Silence
  • Fade to Silence

  • PC, Playstation 4, Xbox One
  • Published by THQ Nordic
  • Developed by Black Forest Games
  • French release: 2018
  • US release: 2018
TRAILER | PC Tuesday, August 21, 2018 | 8:21 PM
GC: New trailer of Fade to Silence

Still in early access, the lovecratian survival RPG Fade to Silence from Black Forest Games shows new story-related footage in this new trailer.

GSY VIDEO | PC, PS4, Xbox One Sunday, March 11, 2018 | 10:10 PM
Our videos of Fade to Silence

Fade to Silence has been available as an Early Access title for almost 3 months and we've been meaning to give the game some coverage ever since it came out. The problem is that it performed so badly on our GTX 1080 that we decided to wait a few patches. Alas, things haven't changed much as even our GTX 1080 Ti struggles to maintain a steady 60 fps framerate, which wouldn't be an issue if it didn't make fighting the evil creatures so cumbersome. The performance issues are not only to blame though, as the combat system is too slow and awkward for its own good in our opinion. The promise of a game mixing a Dark Souls approach to survival mechanics is quite appealing, but for now, it is not convincing enough for us to advise you to put your money down.

TRAILER | PC, PS4, Xbox One Tuesday, December 12, 2017 | 8:24 PM
Fade to Silence first trailer, screens

We finally grabbed a good quality version of the trailer of Fade to Silence, the upcoming survival game from THQ Nordic and its studio Black Forest Games that was revealed during The Game Awards. The title, in development for PC and consoles, will hit Steam Early Access on December 14. The character-driven title is set in a post-apocalyptic world with an unceasing winter and asks you to withstand the environments, eldritch monsters, and your own madness.


What's up?
  • MrWhite
    MrWhite @toelessfoot: So its software, then. Probably just uses the accelerometers. I walk on the spot sometimes in Skyrim anyway whenever I'm working on my VR legs. Madness. (1 Day ago)
  • rayy
    rayy DOA [url] (1 Day ago)
  • toelessfoot
    toelessfoot [url] (1 Day ago)
  • toelessfoot
    toelessfoot ...on the spot to be precise lol (1 Day ago)
  • toelessfoot
    toelessfoot ...the experience but right out of the gate it transforms the game for me. Now just like Forest Gump, if I'm going somewhere I'm ru-nning (1 Day ago)
  • toelessfoot
    toelessfoot He's using Natural Locomotion [url] i just set it up last night in Skyim and it works wonderfully, I still need to tweak settings a bit to hone (1 Day ago)
  • MrWhite
    MrWhite Not sure how he has those wands tracking like that, though. (2 Days ago)
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