• Frostpunk

  • PC
  • Published by 11 bit studios
  • Developed by 11 bit studios
  • French release: Unknown
  • US release: Unknown
TRAILER | PC Tuesday, September 5, 2017 | 9:55 PM
Frostpunk: Gameplay Trailer

Survival strategy game Frostpunk got its first gameplay trailer a few days ago, here it is now in good quality. The game from 11 bit studios takes place in a frozen world in which the player has to manage the steam-powered city and its inhabitants.

TRAILER | PC Tuesday, April 11, 2017 | 3:30 PM
Frostpunk: Whiteout Trailer

Unveiled less than a year ago, the upcoming game from the creators of This War of Mine gives us a glimpse at its cold atmosphere with this new trailer. 11 bit studios offers survival again as the main theme but this time hardships happen to a society of people living among the frozen remnants of Earth. No release date yet.


What's up?
  • GriftGFX
    GriftGFX But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (2 Hours ago)
  • GriftGFX
    GriftGFX Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (2 Hours ago)
  • GriftGFX
    GriftGFX @Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (2 Hours ago)
  • Tinks
    Tinks the unlock rate is bad when it means gaining perk advantages against others with less playtime. (3 Hours ago)
  • GriftGFX
    GriftGFX and then letting you use those weapons against users who don't have them has always seemed wrong to me (9 Hours ago)
  • GriftGFX
    GriftGFX @MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (9 Hours ago)
  • MikeManiac61
    MikeManiac61 @GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (9 Hours ago)
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    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
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