• Nex Machina

  • PC, Playstation 4
  • Published by Housemarque
  • Developed by Housemarque
  • French release: Available
  • US release: Available
VIDEO | PC, PS4 Monday, June 19, 2017 | 3:30 PM
Our videos of Nex Machina

Housemarque is back and those who know the studio won't be surprised to know that their new title is a combination of frenzy shooting and dodging, skills, split second observation and a bit of hair tearing. Nex Machina is a game in which scoring is the main incentive to keep playing, trying to perfect each area to reach the 100% completion rate (which is bound to take a while). There is no story to be found here, the philosophy behind the game is to pay tribute to the old days, back when people used to go to the arcades to try to beat their score. Needless to say that this game is going to put your skills and patience to the test, but it wouldn't be a Housemarque title if it weren't.

TRAILER | PC, PS4 Sunday, May 21, 2017 | 2:57 PM
Housemarque's Nex Machina launches June 20

Nex Machina, the twin-stick arcade shooter from Housemarque is releasing June 20 for PlayStation 4 and PC has announced the developer. The game features local coop multiplayer, competitive multiplayer and more than 100 levels across 5 different worlds. Jump inside for some screenshots and the 4K gameplay reveal trailer from PSX.


What's up?
  • Moonwalker
    Moonwalker @KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (17 Hours ago)
  • Moonwalker
    Moonwalker @KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (17 Hours ago)
  • KORNdog
    KORNdog i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (18 Hours ago)
  • KORNdog
    KORNdog @Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (18 Hours ago)
  • Moonwalker
    Moonwalker @KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (18 Hours ago)
  • KORNdog
    KORNdog @Moonwalker: it still looks all kinda of garbage though. lol (18 Hours ago)
  • Moonwalker
    Moonwalker tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (18 Hours ago)
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